Talking about Actionscript 3, Flash, Game development and Monetize.
Today you can play Stringy, my latest Flash game.
It’s an avoider game based upon the post develop a Flash game like String Avoider – AS3 version – and more! with 40 levels.
Once you complete a level, you’ll get up to three white stars according to how quickly you completed it, and the aim of the game is to collect all 40*3=120 stars.
The making of the game
I always wanted to develop an avoider game, since I’m quite a fan of this genre of games. More than three years ago I made Jamag and it was played only a million times, so I wanted to do something better.
I added some new features such as items to collect to complete the level, and a quite unique way to collect them, not just hitting but drawing a lasso around them.
This was the hardest part to code, but I solved it with an easy trick I’ll explain during next posts.
The particle effects are powered by Flint particle system which I’ve found easy, flexible and powerful, and I used Playtomic to keep track of game plays and level progression.
Uh, and there’s an interesting anti-cheat system which prevents you to use the right mouse button to “teleport” to the exit. This is quite easy in AS2, a little more tricky in AS3.
Monetization of the game
I updated the game on FlashGameLicense and I got offers from Soogames, LioFlash and GameBoltz, and I want to give them a big THANK YOU, but in the end I saw a banner on FGL about a performance system by Fupa so I decided to try it since I never used this kind of way to monetize a game.
Basically when you send a player to Fupa, you’ll receive $0.04 for every game played and a $0.04 bonus if the player registers to the portal.
I see something interesting in it although playing on Fupa as guest is quite an hassle, you have to wait for a ton of ads, but all in all it’s an experiment and I’ll able to publish some results soon.
For the main monetization I used MochiMedia with version control, so I will be able to push other ads if Fupa won’t perform well.
I am open to sitelocked sponsorships so feel free to make an offer if you want the game branded exclusively for your portal.
Games in progress
At the moment there is Slingy, a physics collecting game for bidding on FGL, and I am developing my first StencylWorks with a work in progress name of “Kira the Witch” which will be probably changed to “Kira the Gipsy”.
That’s all at the moment, I hope you’ll enjoy playing Stringy like I enjoyed developing it. And don’t forget to rate it with a 5/5…
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