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Emanuele Feronato
italian geek and PROgrammer

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All about Actionscript 3

Understanding pixels and meters with Box2D and how to select an object with mouse – part 2

Ok, time to learn once for all how does Box2D manages object sizes, and how to set them right when working with AS3 In previous step I used a 90×90 pixel crate. The problem is Box2D does not works with pixels because it does not have a native pixel render engine. In other words, Box2D … Understanding pixels and meters with Box2D and how to select an object with mouse – part 2

Talking about Actionscript 3, Box2D, Flash and Game development.

Understanding pixels and meters with Box2D and how to select an object with mouse – part 1

This will be the longest post title in blogging history… anyway I am about to explain you two things that seem to be still unclear about AS3 version of Box2D. The first one is Box2D measuring units that may seem weird until you realize Box2D works with meters where 1mt = 30 pixels. The second … Understanding pixels and meters with Box2D and how to select an object with mouse – part 1

Talking about Actionscript 3, Box2D, Flash and Game development.

AS3 Flash game creation tutorial – part 5: gameplay

Once introduced the score in AS3 Flash game creation tutorial – part 4: score, it’s time to create some gameplay. The idea is to create a game like Collectabubble, just a bit more polished and with some more features. The first thing to introduce is the rotating bar, a movieclip called bar with bar.as class. … AS3 Flash game creation tutorial – part 5: gameplay

Talking about Actionscript 3, Flash and Game development.

AS3 Flash game creation tutorial – part 4: score

In AS3 Flash game creation tutorial – part 3: walls I introduce some obstacles to kill the circle, now it’s time to make it earn some points when it collects the coins. As usual, I am creating a new movieclip called score with its score.as class. This is how score.as looks like: package { import … AS3 Flash game creation tutorial – part 4: score

Talking about Actionscript 3, Flash and Game development.

AS3 Flash game creation tutorial – part 3: walls

Welcome to the 3rd step of this tutorial. It’s time to cover walls, or whatever you may call some fixed, deadly obstacles. Continuing on the OOP lane, the new object called wall has a class coded in a file called wall.as saved in the same path as the other ones. This is how we will … AS3 Flash game creation tutorial – part 3: walls

Talking about Actionscript 3, Flash and Game development.

AS3 Flash game creation tutorial – part 2: coins

In the previous step I showed you how to create a simple “move-the-ball” game using AS3 classes. Now it’s time to introduce some more elements… some coins to pick up. Obviously the coin must have its own class, called coin.as, saved in the same path as the other ones. This is the fully commented coin.as … AS3 Flash game creation tutorial – part 2: coins

Talking about Actionscript 3, Flash and Game development.

ActionScript 2.0 to 3.0 Migration Cheatsheet

If you are worried about the changes introduced by AS3 and would like a cheatsheet for a quick reference of most of them, then you should take a look at http://actionscriptcheatsheet.com/ This site provides some interesting printable quick reference cards for the ActionScript language. AS3, Flex, AIR, Papervision, and more. Unfortunately the site seems to … ActionScript 2.0 to 3.0 Migration Cheatsheet

Talking about Actionscript 2, Actionscript 3, Flash and Links.

Flash game creation tutorial – part 1 (with AS3 classes)

Old readers should remember Flash game creation tutorial – part 1… it’s an ond AS2 tutorial about the creation of a game like Ball Revamped and its sequels. Later Tim Edelaar coded it into AS3 in Step by step AS3 translation of Flash game creation tutorial – part 1, but with the whole code in … Flash game creation tutorial – part 1 (with AS3 classes)

Talking about Actionscript 3, Flash and Game development.

Introduction to AS3 classes

In my opinion one of the most important reasons people are afraid to migrate from AS2 to AS3 is its way of scripting. Pure AS3 coding dislikes coding on the timeline and wants us to write and use custom classes. Don’t worry: you can still write your script on the timeline but you won’t be … Introduction to AS3 classes

Talking about Actionscript 3 and Flash.
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During these years, I published 220 explained game prototypes, along with source code: 1+2=3, 100 rounds, 10000000, 2 Cars, 2048, A Blocky Christmas, A Jumping Block, A Life of Logic, Angry Birds, Angry Birds Space, Artillery, Astro-PANIC!, Avoider, Back to Square One, Ball Game, Ball vs Ball, Ball: Revamped, Balloon Invasion, BallPusher, Ballz, Bar Balance, Bejeweled, Biggification, Block it, Blockage, Bloons, Boids, Bombuzal, Boom Dots, Bouncing Ball, Bouncing Ball 2, Bouncy Light, BoxHead, Breakout, Bricks, Bubble Chaos, Bubbles 2, Card Game, Castle Ramble, Chronotron, Circle Chain, Circle Path, Circle Race, Circular endless runner, Cirplosion, CLOCKS - The Game, Color Hit, Color Jump, ColorFill, Columns, Concentration, Crossy Road, Crush the Castle, Cube Jump, CubesOut, Dash N Blast, Dashy Panda, Deflection, Diamond Digger Saga, Don't touch the spikes, Dots, Down The Mountain, Drag and Match, Draw Game, Drop Wizard, DROP'd, Dudeski, Dungeon Raid, Educational Game, Elasticity, Endless Runner, Erase Box, Eskiv, Farm Heroes Saga, Filler, Flappy Bird, Fling, Flipping Legend, Floaty Light, Fuse Ballz, GearTaker, Gem Sweeper, Globe, Goat Rider, Gold Miner, Grindstone, GuessNext, Helicopter, Hero Emblems, Hero Slide, Hexagonal Tiles, HookPod, Hop Hop Hop Underwater, Horizontal Endless Runner, Hundreds, Hungry Hero, Hurry it's Christmas, InkTd, Iromeku, Jet Set Willy, Jigsaw Game, Knife Hit, Knightfall, Legends of Runeterra, Lep's World, Line Rider, Lumines, Magick, MagOrMin, Mass Attack, Math Game, Maze, Meeblings, Memdot, Metro Siberia Underground, Mike Dangers, Mikey Hooks, Mini Archer, Nano War, Nodes, o:anquan, One Button Game, One Tap RPG, Ononmin, Pacco, Perfect Square!, Perfectionism, Phyballs, Pixel Purge, PixelField, Planet Revenge, Plants Vs Zombies, Platform, Platform game, Plus+Plus, Pocket Snap, Poker, Pool, Pop the Lock, Pop to Save, Poux, Pudi, Pumpkin Story, Puppet Bird, Pushori, Pyramids of Ra, qomp, Quick Switch, Racing, Radical, Rebuild Chile, Renju, Rise Above, Risky Road, Roguelike, Roly Poly, Run Around, Rush Hour, SameGame, SamePhysics, Security, Serious Scramblers, Shrink it, Sling, Slingy, Snowflakes, Sokoban, Space Checkers, Space is Key, Spellfall, Spinny Gun, Splitter, Spring Ninja, Sproing, Stabilize!, Stack, Stairs, Stick Hero, String Avoider, Stringy, Sudoku, Super Mario Bros, Surfingers, Survival Horror, Talesworth Adventure, Teeter Up, Tetris, The Impossible Line, The Moops - Combos of Joy, The Next Arrow, Threes, Tic Tac Toe, Timberman, Tiny Wings, Tipsy Tower, Toony, Totem Destroyer, Tower Defense, Trick Shot, Tunnelball, Turn, Turnellio, TwinSpin, Vampire Survivors, vvvvvv, Warp Shift, Watermelon Game, Way of an Idea, Whack a Creep, Wheel of Fortune, Where's my Water, Wish Upon a Star, Word Game, Wordle, Worms, Yanga, Yeah Bunny, Zhed, zNumbers, Zuma
© 2024 Emanuele Feronato
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