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Emanuele Feronato
italian geek and PROgrammer

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All about Game development

Flash game level editor

All big game industries use game editors to design the levels of their games. Just think about games like Unreal Tournament 3… its maps are designed with a level editor. It would be impossible to design such accurate maps just inserting array values or XML tags or whatsoever. We aren’t creating games like UT3, but … Flash game level editor

Talking about Flash and Game development.

Prototype of a Flash game like Biggification

Do you know a game called Biggification? It’s the perfect example of an one-day game that made a great success, scoring a 3.78 on Newgrounds and being reviewed by 151 people with an average score of 8.3 The aim of the game is very simple, as shoud be any one-day game: collect expanding orbs by … Prototype of a Flash game like Biggification

Talking about Biggification game, Flash and Game development.

How to embed MochiAds highscores in your game

As you should know, MochiAds is not only the largest ad network for Flash games, but it also provides additional – and free – services to its users. One interesting feature is highscores management. In the MochiAd.as file you must include in your game in order to show ads, there are two functions, without any … How to embed MochiAds highscores in your game

Talking about Flash and Game development.

Complete Flash pool game with highscores

Today is a very important day. For three reasons. First: For the first time (as far as I know) a coder that published a complete game with MochiAds released the full source code of its game. Second: It’s a damn good and complete game with loading, splash, gameplay, game over, and highscore table. Third: I … Complete Flash pool game with highscores

Talking about Pool game, Flash and Game development.

Win $3,500 with the Casual Gameplay Design Competition #5

Jay is Games is hosting his 5th Casual Gameplay Design Competition, sponsored by Gimme5games, Mochi Media and Adobe. Gimme5Games may seem the million-th games portal in the net, but it’s owned by Eidos (Tomb Rider guys), while Mochi Media is the company behind MochiAds and MochiBot. Adobe is… well… Adobe. To enter, you have to … Win $3,500 with the Casual Gameplay Design Competition #5

Talking about Contests, Flash, Game development and Monetize.

Managing savegames with Flash shared objects

How many times did you find an option to save the game in Flash? How many times did you see a game that keeps track of your previously solved levels, like Nitrome’s Snow Drift? Today you’ll learn how to do it… and it’s very simple! We can do it with just a couple of instructions … Managing savegames with Flash shared objects

Talking about Actionscript 2, Flash and Game development.

GuessNext: complete Flash game with highscores

Time to publish the complete tutorial about the making of GuessNext, a simple card game with highscores. In order to make an highscore, you must register to Kongregate but you can play even if you don’t register. It’s not meant to be a good or enjoyable game, it’s simply a programming exercise, so don’t expect … GuessNext: complete Flash game with highscores

Talking about GuessNext game, Actionscript 2, Flash, Game development and Monetize.

Using BitmapData to manage a deck of cards – part 2

After a couple of days, the prototype for the management of a card deck is almost complete. Now I have a full game, you draw a card and have to say if the next card will be higher or lower. At the moment the prototype has all messages and a game over screen with the … Using BitmapData to manage a deck of cards – part 2

Talking about Card Game game, Flash and Game development.

Using BitmapData to manage a deck of cards

December 28th update: 2nd part online I have already published a tutorial about BitmapData in the post Shuffle an image with BitmapData, but this time I want to show you how to manage a deck of cards using BitmapData. Managing a deck of cards is very useful because there are tons of card games you … Using BitmapData to manage a deck of cards

Talking about Card Game game, Flash and Game development.
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During these years, I published 220 explained game prototypes, along with source code: 1+2=3, 100 rounds, 10000000, 2 Cars, 2048, A Blocky Christmas, A Jumping Block, A Life of Logic, Angry Birds, Angry Birds Space, Artillery, Astro-PANIC!, Avoider, Back to Square One, Ball Game, Ball vs Ball, Ball: Revamped, Balloon Invasion, BallPusher, Ballz, Bar Balance, Bejeweled, Biggification, Block it, Blockage, Bloons, Boids, Bombuzal, Boom Dots, Bouncing Ball, Bouncing Ball 2, Bouncy Light, BoxHead, Breakout, Bricks, Bubble Chaos, Bubbles 2, Card Game, Castle Ramble, Chronotron, Circle Chain, Circle Path, Circle Race, Circular endless runner, Cirplosion, CLOCKS - The Game, Color Hit, Color Jump, ColorFill, Columns, Concentration, Crossy Road, Crush the Castle, Cube Jump, CubesOut, Dash N Blast, Dashy Panda, Deflection, Diamond Digger Saga, Don't touch the spikes, Dots, Down The Mountain, Drag and Match, Draw Game, Drop Wizard, DROP'd, Dudeski, Dungeon Raid, Educational Game, Elasticity, Endless Runner, Erase Box, Eskiv, Farm Heroes Saga, Filler, Flappy Bird, Fling, Flipping Legend, Floaty Light, Fuse Ballz, GearTaker, Gem Sweeper, Globe, Goat Rider, Gold Miner, Grindstone, GuessNext, Helicopter, Hero Emblems, Hero Slide, Hexagonal Tiles, HookPod, Hop Hop Hop Underwater, Horizontal Endless Runner, Hundreds, Hungry Hero, Hurry it's Christmas, InkTd, Iromeku, Jet Set Willy, Jigsaw Game, Knife Hit, Knightfall, Legends of Runeterra, Lep's World, Line Rider, Lumines, Magick, MagOrMin, Mass Attack, Math Game, Maze, Meeblings, Memdot, Metro Siberia Underground, Mike Dangers, Mikey Hooks, Mini Archer, Nano War, Nodes, o:anquan, One Button Game, One Tap RPG, Ononmin, Pacco, Perfect Square!, Perfectionism, Phyballs, Pixel Purge, PixelField, Planet Revenge, Plants Vs Zombies, Platform, Platform game, Plus+Plus, Pocket Snap, Poker, Pool, Pop the Lock, Pop to Save, Poux, Pudi, Pumpkin Story, Puppet Bird, Pushori, Pyramids of Ra, qomp, Quick Switch, Racing, Radical, Rebuild Chile, Renju, Rise Above, Risky Road, Roguelike, Roly Poly, Run Around, Rush Hour, SameGame, SamePhysics, Security, Serious Scramblers, Shrink it, Sling, Slingy, Snowflakes, Sokoban, Space Checkers, Space is Key, Spellfall, Spinny Gun, Splitter, Spring Ninja, Sproing, Stabilize!, Stack, Stairs, Stick Hero, String Avoider, Stringy, Sudoku, Super Mario Bros, Surfingers, Survival Horror, Talesworth Adventure, Teeter Up, Tetris, The Impossible Line, The Moops - Combos of Joy, The Next Arrow, Threes, Tic Tac Toe, Timberman, Tiny Wings, Tipsy Tower, Toony, Totem Destroyer, Tower Defense, Trick Shot, Tunnelball, Turn, Turnellio, TwinSpin, Vampire Survivors, vvvvvv, Warp Shift, Watermelon Game, Way of an Idea, Whack a Creep, Wheel of Fortune, Where's my Water, Wish Upon a Star, Word Game, Wordle, Worms, Yanga, Yeah Bunny, Zhed, zNumbers, Zuma
© 2024 Emanuele Feronato
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