Category: Actionscript 3
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Claytus Hood Tower Defense case study
I always loved games that revive an old concept with new features, and Claytus Hood Tower Defense is one of them. Based on the old “tower defense” theme,…
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Rendering text in AS3 using FTE (Flash Text Engine)
Since I think devlopers’ attention will focus on mobile game developement during these days, let’s see a feature that will let you use fonts in a way that…
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Basic Box2D editor using Flash movieclips
When you are about to design a level or whatever else in Box2D, you have to face some design issues due to different unit measurements (Flash works with…
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Detecting mouse gestures in Flash with AS3
In computing, a pointing device gesture or mouse gesture is a way of combining pointing device movements and clicks which the software recognizes as a specific command. Pointing…
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Create a Flash racing game tutorial – Artificial intelligence
Finally it’s time to start talking about a real Artificial Intelligence algorithm. As said, I won’t use waypoints because I want to focus on “real” artificial intelligence, I…
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Worms-like destructible terrain in Flash
Do you remember Worms game and its destructible terrain? Jordi Sanglas Molist explains us how to create a basic destructible terrain with AS3 « Today, browsing the “most…
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Create a Flash Racing Game Tutorial – Artificial stupidity
I promised I’d introduced artificial intelligence in a racing game, and I am starting with artificial stupidity. Anyway, I managed the car to somehow run around the track.…
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Understanding AS3 localToGlobal method
One AS3 DisplayObject method I don’t see that much used since AS2 became obsolete is localToGlobal. Now I’ll show you how useful can be this method when it’s…
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Anatomy of a Flash game main screen
In most cases, when you design a Flash game the main screen is the last thing you add to your project. This way, sometimes you may forget to…
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Create a Flash Racing Game Tutorial – AS3 version
The porting of the most popular AS2 tutorials continues with a basic AS3 version of the Flash racing game script. I said “basic” because it does not have…
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Create a Flash game like Talesworth – Step 4: One-way doors
In this 4th step we’ll cover one-way doors. One-way doors are tiles the hero can walk only once, before they become unwalkable. First, let me show you a…
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Find Levenshtein distance with AS3
From Wikipedia: The Levenshtein distance between two strings is defined as the minimum number of edits needed to transform one string into the other, with the allowable edit…