Category: Box2D
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Understanding pixels and meters with Box2D and how to select an object with mouse – part 2
Ok, time to learn once for all how does Box2D manages object sizes, and how to set them right when working with AS3 In previous step I used…
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Understanding pixels and meters with Box2D and how to select an object with mouse – part 1
This will be the longest post title in blogging history… anyway I am about to explain you two things that seem to be still unclear about AS3 version…
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The engine behind Splitter Flash game
If you played Splitter in these days, you probably enjoyed the gameplay thanks to the knife cutting and slicing various objects in the game Obviously you can made…
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Platform game basics using Box2D
I wrote about Box2D Flash version about a year ago, then I published Playing with Box2DFlashAS3 and Create a Flash game like Totem Destroyer as examples covering what…
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Create a Flash game like Totem Destroyer
An interesting game released these days is Totem Destroyer Your mission is to destroy the totems without letting the golden Idol (aka Tot) fall into the ground. It’s…
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Playing with Box2DFlashAS3
Some time ago I told you to watch Box2DFlashAS3 physics engine. I dont’ know if you did it, but I did. While the original Box2D project come to…
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Box2DFlashAS3 – a library to watch
Behind the not-so-mnemonic Box2DFlashAS3 name, there is an open source port of Erin Catto’s powerful c++ physics library Box2D. What is Box2D? From the official website comes the…