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Emanuele Feronato
italian geek and PROgrammer

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All about Box2D

Creation of a Flash Stabilize! clone using Box2D – part 4

Here I am with the 4th part of this prototype. In part 3 we saw the “next” feature, this time we’ll trigger the collision among crates of the same color. This will allow you to create the classic “match stuff of the same color to remove it from the game” or maybe something more creative. … Creation of a Flash Stabilize! clone using Box2D – part 4

Talking about Stabilize! game, Actionscript 3, Box2D, Flash and Game development.

Creation of a Flash Stabilize! clone using Box2D – part 3

Here we are with the 3rd step. Read steps 1 and 2, then continue with this post. One thing I missed in Stabilize! was the “next” feature, something showing the block we are going do drop after the current one. The first time I saw this feature was in Tetris… now try to imagine yourself … Creation of a Flash Stabilize! clone using Box2D – part 3

Talking about Stabilize! game, Actionscript 3, Box2D, Flash and Game development.

Creation of a Flash Stabilize! clone using Box2D – part 2

Time to add some new features to our Stabilize! clone we started in this post. The features we’ll add this time are: * Restricted area in which you can drop crates * “Real” crates, made with a movieclip, take the place of the boxes you can draw with the mouse As you can see, the … Creation of a Flash Stabilize! clone using Box2D – part 2

Talking about Stabilize! game, Actionscript 3, Box2D, Flash and Game development.

Creation of a Flash Stabilize! clone using Box2D – part 1

In Triqui’s picks 1 I told you Stabilize! is a good game to clone using Box2D. And I would use this post to focus on another thing too… it’s about recycling. I mean… once you code for a while, or follow developer’s blogs like this one providing a lot of source codes, probably most of … Creation of a Flash Stabilize! clone using Box2D – part 1

Talking about Stabilize! game, Actionscript 3, Box2D, Flash and Game development.

WorDrop

Word Play contest is over, you can see the winners in the official MochiLand post, and it’s time to show you my little game based on words. It’s called WorDrop and it’s a Box2D game made in a couple of days based on this prototype. It’s not that great game but I would like to … WorDrop

Talking about Actionscript 3, Box2D, Contests, Flash, Game development and Monetize.

Basic Box2D rope

It’s time to create a rope with Box2d. To start defining a rope, we’ll start from something similar: a chain. A chain is a series of two or more connected links. The smaller and closer the links, the more flexible the chain. So we can define a rope as a “perfect chain”, with infinite links. … Basic Box2D rope

Talking about Actionscript 3, Box2D and Flash.

Introducing Box2D filtering

In Box2D, normally every object collides with other objects in the stage. But sometimes we may need a way to make an object collide with only certain objects, ignoring the rest. I am not talking about sensors, but real objects that won’t collide with certain other objects. This feature can be done with filtering. Collision … Introducing Box2D filtering

Talking about Actionscript 3, Box2D and Flash.

Rendering joints with Box2D

In most Box2D projects you can see how to render bodies or attach objects to them, but I couldn’t see any tutorial about rendering joints. If you look at the classic rendering loop it’s something like this one for (var bb:b2Body = m_world.m_bodyList; bb; bb = bb.m_next) { if (bb.m_userData is Sprite) { bb.m_userData.x = … Rendering joints with Box2D

Talking about Actionscript 3, Box2D and Flash.

Simulating a hook with Box2D

In a comment to Pumpkin Story prototype, a reader asked for a function to simulate a hook. This can be quite easily done in some steps. This first step will set a rule: you can only hook to a static body. Obviously it’s not a mandatory, rule, but just a gameplay one. In this example, … Simulating a hook with Box2D

Talking about Actionscript 3, Box2D, Flash and Game development.
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During these years, I published 220 explained game prototypes, along with source code: 1+2=3, 100 rounds, 10000000, 2 Cars, 2048, A Blocky Christmas, A Jumping Block, A Life of Logic, Angry Birds, Angry Birds Space, Artillery, Astro-PANIC!, Avoider, Back to Square One, Ball Game, Ball vs Ball, Ball: Revamped, Balloon Invasion, BallPusher, Ballz, Bar Balance, Bejeweled, Biggification, Block it, Blockage, Bloons, Boids, Bombuzal, Boom Dots, Bouncing Ball, Bouncing Ball 2, Bouncy Light, BoxHead, Breakout, Bricks, Bubble Chaos, Bubbles 2, Card Game, Castle Ramble, Chronotron, Circle Chain, Circle Path, Circle Race, Circular endless runner, Cirplosion, CLOCKS - The Game, Color Hit, Color Jump, ColorFill, Columns, Concentration, Crossy Road, Crush the Castle, Cube Jump, CubesOut, Dash N Blast, Dashy Panda, Deflection, Diamond Digger Saga, Don't touch the spikes, Dots, Down The Mountain, Drag and Match, Draw Game, Drop Wizard, DROP'd, Dudeski, Dungeon Raid, Educational Game, Elasticity, Endless Runner, Erase Box, Eskiv, Farm Heroes Saga, Filler, Flappy Bird, Fling, Flipping Legend, Floaty Light, Fuse Ballz, GearTaker, Gem Sweeper, Globe, Goat Rider, Gold Miner, Grindstone, GuessNext, Helicopter, Hero Emblems, Hero Slide, Hexagonal Tiles, HookPod, Hop Hop Hop Underwater, Horizontal Endless Runner, Hundreds, Hungry Hero, Hurry it's Christmas, InkTd, Iromeku, Jet Set Willy, Jigsaw Game, Knife Hit, Knightfall, Legends of Runeterra, Lep's World, Line Rider, Lumines, Magick, MagOrMin, Mass Attack, Math Game, Maze, Meeblings, Memdot, Metro Siberia Underground, Mike Dangers, Mikey Hooks, Mini Archer, Nano War, Nodes, o:anquan, One Button Game, One Tap RPG, Ononmin, Pacco, Perfect Square!, Perfectionism, Phyballs, Pixel Purge, PixelField, Planet Revenge, Plants Vs Zombies, Platform, Platform game, Plus+Plus, Pocket Snap, Poker, Pool, Pop the Lock, Pop to Save, Poux, Pudi, Pumpkin Story, Puppet Bird, Pushori, Pyramids of Ra, qomp, Quick Switch, Racing, Radical, Rebuild Chile, Renju, Rise Above, Risky Road, Roguelike, Roly Poly, Run Around, Rush Hour, SameGame, SamePhysics, Security, Serious Scramblers, Shrink it, Sling, Slingy, Snowflakes, Sokoban, Space Checkers, Space is Key, Spellfall, Spinny Gun, Splitter, Spring Ninja, Sproing, Stabilize!, Stack, Stairs, Stick Hero, String Avoider, Stringy, Sudoku, Super Mario Bros, Surfingers, Survival Horror, Talesworth Adventure, Teeter Up, Tetris, The Impossible Line, The Moops - Combos of Joy, The Next Arrow, Threes, Tic Tac Toe, Timberman, Tiny Wings, Tipsy Tower, Toony, Totem Destroyer, Tower Defense, Trick Shot, Tunnelball, Turn, Turnellio, TwinSpin, Vampire Survivors, vvvvvv, Warp Shift, Watermelon Game, Way of an Idea, Whack a Creep, Wheel of Fortune, Where's my Water, Wish Upon a Star, Word Game, Wordle, Worms, Yanga, Yeah Bunny, Zhed, zNumbers, Zuma
© 2024 Emanuele Feronato
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