Talking about HTML5, Javascript and Phaser.
You should know I really like both Phaser and JScrambler.
When dealing with code obfuscators, I am always afraid they will scramble up my code too much, resulting in a lot of errors, especially when splitting my games through more files, as I did with Sealife Vs Mines because I used Phaser states.
Too good everything worked fine, and with this quick form:
I was able to get my game obfuscated and sitelocked while still working. So I can show it to everyone I want with no fear the game will be stolen.
Remember the winning team: Phaser + JScrambler.
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