Category: Actionscript 3
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PixelBlitz AS3 game framework
PixelBlitz Engine is an old game framework for Actionscript3 created by Richard Davey from Photon Storm. As said, it’s not that new, there isn’t any documentation or tutorial…
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Box2D tutorial for the absolute beginners – revamped
About a year ago I published a Box2D tutorial for the absolute beginners. With 2.1 release, a lot of things changed, so it’s time to publish another tutorial…
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Box2DFlash 2.1a released – what changed
Some days ago Boris the Brave released the new version of the popular physics library. There are some critical changes that won’t make old projects run in the…
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Get detailed statistics about your Flash game with SWFStats
Are you looking for a fresh and complete tool to track how your game is performing? Then SWFStats may be the API you need. SWFStats is a Flash…
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Games that Challenge the World Come2Play contest – $8,000 in prizes
Do you want to make something interesting out of the Come2Play multiplayer API tutorial? Here it is your chance to win up to $5,000!! Come2Play – Creators of…
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Way of an Idea Box2D prototype – Step 3
Welcome to the 3rd part. In part 2 we allowed the player to draw the chalk track in a “paused” Box2D environment and then run the simulation. Now…
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Flave, a new open source AS3 Verlet physics engine
Do you remember Luis Fernando Silva? He released a Box2D platform engine some months ago, and now I am publishing his last work, a Verlet physics engine. If…
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Come2Play multiplayer API tutorial
Today I want to introduce you a Come2Play multiplayer API tutorial written by Emanuele Ornella from Mind the Move. Emanuele is a Flash game developer and a board…
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Create amazing particle effects with Stardust Particle Engine
Time to learn something about particle systems… the term particle system refers to a computer graphics technique to simulate certain fuzzy phenomena, which are otherwise very hard to…
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Shrink it Box2D prototype – Step 2
In the previous step I showed you how to shrink/expand any kind of polygon. Anyway in the original game, you can’t expand objects as much as you want,…
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Way of an Idea Box2D prototype – Step 2
It’s time to apply the concepts seen at Pausing a Box2D simulation with Way of an Idea Box2D prototype to create a paused Box2D simulation that will start…
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Pausing a Box2D simulation
There is a Box2D feature easy to implement and capable to add interesting gameplay that I haven’t found explained anywhere: the pause. I want to stop a Box2D…