Category: Actionscript 3
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Creation of a Flash Stabilize! clone using Box2D – part 4
Here I am with the 4th part of this prototype. In part 3 we saw the “next” feature, this time we’ll trigger the collision among crates of the…
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HiRoads case study: building a community around a game
With the so-called “Web 2.0” and the “social network era”, just making a game and publishing it on various portals couldn’t be enough. Some days ago we saw…
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Creation of a Flash Facebook application using AMFPHP
Some days ago I showed you how to create a Flash Facebook application using the AS3 API. Now Yarden Refaeli from Rigel Games is sharing with us his…
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Creating a Flash Facebook application with the Facebook Actionscript API – part 2
It’s time to make some considerations on the Facebook application made with the Facebook Actionscript API I blogged some days ago. There was a doubt about putting a…
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Creation of a Flash Stabilize! clone using Box2D – part 3
Here we are with the 3rd step. Read steps 1 and 2, then continue with this post. One thing I missed in Stabilize! was the “next” feature, something…
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Creating a Flash Facebook application with the Facebook Actionscript API
It’s time to see how can we build a Flash Facebook application. What we are going to do is a Flash movie to be embedded in a Facebook…
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Social Gold releases Secure In-Game Payments for Flash
Are you looking for a payment method completely embedded into your Flash game/app? Then Social Gold might be your choice. I’ve been in contact for a while with…
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Creation of a Flash Stabilize! clone using Box2D – part 2
Time to add some new features to our Stabilize! clone we started in this post. The features we’ll add this time are: * Restricted area in which you…
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Creation of a Flash Stabilize! clone using Box2D – part 1
In Triqui’s picks 1 I told you Stabilize! is a good game to clone using Box2D. And I would use this post to focus on another thing too……
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WorDrop
Word Play contest is over, you can see the winners in the official MochiLand post, and it’s time to show you my little game based on words. It’s…
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Basic Box2D rope
It’s time to create a rope with Box2d. To start defining a rope, we’ll start from something similar: a chain. A chain is a series of two or…
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Introducing Box2D filtering
In Box2D, normally every object collides with other objects in the stage. But sometimes we may need a way to make an object collide with only certain objects,…