Category: Actionscript 3
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Prototype of the Iromeku game engine
A working prototype of the Iromeku game engine in three easy steps: place tiles, move tiles and assign tile values
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Announcing “99 Stakes”, my upcoming Flash physics game
A brief look at my upcoming Flash physics game, 99 stakes. Can you kill 200 vampires with only 99 stakes?
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From PNG to Box2D – first attempt
Transform a PNG image into a Box2D body in three steps: trace contour, reduce vertices and turn them into fixtures
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Playing with Citrus, Cadet Editor 3D and AwayPhysics
Aymeric Lamboley is showing us how to create quick 3D physics powered scenes using Citrus and Cadet Editor 3D
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Quick 3D physics with Away3D 4.1 and Bullet Physics Engine
A quick demonstration how what you can do with Away3D 4.1 and Bullet Physics Engine - probably the first tutorial in the web about this topic.
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Reduce the number of points in a polygon with the Ramer-Douglas-Peucker algorithm
Reducing vertex count is vital in game design: learn how to do it with Ramer-Douglas-Peucker algorithm
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Using marching squares algorithm to trace the contour of an image
An AS3 example of marching squares algorithm to detect the contour of an image
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Using Box2D buoyancy controller to create a pool
Today's Box2D tutorial will show you how to push Box2D buoyancy controller to its limit to create pools
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Creation of a jigsaw puzzle game – Flash AS3 version
AS3 version of the HTML5 jigsaw engine made by Ami Hanya using FlashDevelop and GreenSock
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Create better-looking tile based games with AS3 Color Matrix Filter
Are you tired to create tile based games which look flat with repetitive textures? Try AS3 Color Matrix Filter
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Introducing the new Citrus engine
A brief overview to the new Citrus engine, building a Totem Destroyer level in just a few lines
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Understanding NAPE collision detection
Let's see how to detect collisions using NAPE and which listeners can help us