Category: Flash
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Box2D joints: Distance Joint
One of the most interesting Box2D features are joints. Joints are used to constraint two bodies together in various ways and allow you to create very complex objects…
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Designing the structure of a Flash game – AS3 version – Part 2
I added some new features to Designing the structure of a Flash game – AS3 version game template and wanted to share the result with you. Now the…
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In-game banner experiments: 10k views results
In my latest game, Red Flowers, I introduced a new way to show ads. At the bottom of the level-select screen, I am showing three ads. One linking…
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Understanding AS3 shared objects
This is the AS3 version of Managing savegames with Flash shared objects. In this post I’ll explain the basic of shared objects, then later I’ll add the feature…
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Sudoku creator/solver with AS3
At the beginning of this month I published the Sudoku creator/solver with PHP. Now, after a little hassle due to a strange way AS3 manages arrays (in my…
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A strange way AS3 manages arrays
Today I was porting my Sudoku creator/solver with PHP in AS3 when I found this strange behavior. I am calling it “strange behavior” because it’s not properly a…
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10 most popular Flash games of 2008 (from a PROgrammer point of view)
Ten days ago CNN published an article about Mochi Network: 10 Most Popular Flash Games of 2008. Where normal people just see a list of funny games, a…
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Understanding how Box2D manages collisions
Box2D is a great library because you don’t have to care for collisions, the library manages all by itself. But sometimes, specially in games, you may need to…
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Play Red Flowers
You are all invited to play my new game, Red Flowers It’s the classic “click and toggle” game, in this one you have to turn all gray flowers…
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Understanding custom polygons in Box2D
Last week I explained The magic of compound objects with Box2D, now it’s time to understanding custom polygons. First, let me tell you the difference between a compound…
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Designing the structure of a Flash game – AS3 version
Abot a year ago I published Designing the structure of a Flash game with everything you needed to know to design the structure of a game. Now it’s…
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The magic of compound objects with Box2D
You can call it complex shapes, compound shapes, complex objects, compound objects or even poisoned underpants, but you all want to create complex “things” with Box2D. Despite the…