Category: Game development
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Triqui’s Picks #15
Only two games this week, and a lot of garbage jigsaw puzzles… Hill Of Defend: Fresh defense game, with a different view. This time you’ll defend your base…
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HiRoads case study: the aftermath
Do you remember Filippo Bodei‘s HiRoads case study? After two months with HiRoads in the wild, Filippo shares with us the result of his project. « Here we…
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Way of an Idea Box2D prototype – Step 3
Welcome to the 3rd part. In part 2 we allowed the player to draw the chalk track in a “paused” Box2D environment and then run the simulation. Now…
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Triqui’s Picks #14
We’re starting the new year with just three games: Running Blue: Interesting platform game with 12 levels of pure action… run, jump, throw bombs… What I liked: It’s…
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Come2Play multiplayer API tutorial
Today I want to introduce you a Come2Play multiplayer API tutorial written by Emanuele Ornella from Mind the Move. Emanuele is a Flash game developer and a board…
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Top 40 Countries giving the best MochiAds CPM in 2009
As a new year begins, it’s time to recap what happened during previous year. During these days, I saw a lot of people publishing MochiAds‘s 2009 CPM. I…
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Triqui’s Picks #13
Only two games this week, but really really amazing. Jones Platformer: Don’t make the poor graphic fool you, this is an incredible platform game. The animation of the…
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Shrink it Box2D prototype – Step 2
In the previous step I showed you how to shrink/expand any kind of polygon. Anyway in the original game, you can’t expand objects as much as you want,…
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Way of an Idea Box2D prototype – Step 2
It’s time to apply the concepts seen at Pausing a Box2D simulation with Way of an Idea Box2D prototype to create a paused Box2D simulation that will start…
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Shrink it Box2D prototype
Finally the Shrink it prototype is ready. This post continues Scaling objects with Box2D and Scaling objects with Box2D – part 2, with these features: 1) You can’t…
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Ononmin Flash prototype – step 3
In this 3rd part we’ll manage stage edges and balls collisions. You’re invited to read steps 1 and 2 if you didn’t already. The main function does not…
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Triqui’s Picks #12
We’re starting the new year with just three games: Ricochet Kills: PP: Shoot a projectile and use ricochets to kill all enemies. What I liked: Original concept Programming…