Category: Game development
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Understanding roguelike dungeons
The roguelike is a sub-genre of role-playing video games, characterized by randomization for replayability, permanent death, and turn-based movement. Many early roguelikes featured ASCII graphics. Games are typically…
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HiRoads developer Diary
If you remember 5 Commodore 64 games I would like to see ported in Flash, you know I am a great fan of Trailblazer, the game that inspired…
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Case history: Monkey Treasures
I want to share with you the experience of Ken, the owner of GameTweek during the creation of his first Flash game: Monkey Treasures Since it’s a great…
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5 Commodore 64 games I would like to see ported in Flash
When I was a kid I spent hours and hours playing all kinds of Commodore 64 games. I choosed five of the ones I enjoyed the most, and…
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Where to start when making a new game
When you are about to start a new game, obviously the first thing you decide is the concept. No matter whether you change it during the making of…
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Fifteen Million Plays Club membership
Some months ago, my second game, Christmas Couples, joined the Ten Millions Plays Club. I am happy to inform you now I am in the Fifteen Million Plays…
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Thousands of patterns for your Flash arcade game
One of the most successful arcade of all times is Bubble Bobble. Besides the awesome gameplay, one of its features that made it a successful game was its…
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The perfect size for a Flash game
When you are about to design a Flash game, one of the first things you must consider is the size of the stage. Those “width” and “height” parameters…
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Designing the structure of a Flash game – AS3 version – Part 6
In this 6th part I included MochiBot and I replaced most of the buttons with the button component. This is the result And this is the source code…
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Making a collaboration work
This post is made by Esteban Gallardo from Free Creation Games. Esteban is highly interested in the work organitzation to maximize profitable work of a team, so any…
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Two ways to make Box2D cars
I am showing you two ways to make cars with Box2d, with source codes included These are examples I found on the web – I will make my…
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The different dialects of casual game monetization
I had the permission from Ada Chen to publish this post on my blog. It’s very interesting to read what Ada thinks about casual game monetization because she…