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Emanuele Feronato
italian geek and PROgrammer

Check my
101 games challenge!
All about Monetize

Milestone: reached $100 with MochiAds

I am very happy to share this milestone with you! Yesterday I reached the $100 goal with MochiAds. It took me more than two years of game design and promotion, but finally I am one of the guys that made it. This is another proof the blog is a great resource for everybody trying to … Milestone: reached $100 with MochiAds

Talking about Game development and Monetize.

Flash Game Developers LinkedIn group and Come2Play Flash game competition

I received a shout from Barry White (do you remember GameJacket?) about an interesting tournament made by Flash Game Developers LinkedIn group and Come2Play with $8,000 in prizes. Original press release: « Come2Play has teamed up with the LinkedIn Flash Game Developers group to bring you an awesome Flash Game Competition! Just integrate their API … Flash Game Developers LinkedIn group and Come2Play Flash game competition

Talking about Contests, Flash, Game development and Monetize.

Marketing influences game revenue three times more than high scores

Research by EEDAR has shown that a high marketing spend increases gross revenue three times more than high review scores. The perception that high scores are crucial to sales is a myth, said EEDAR’s Jesse Divnich speaking at the Montreal International Games Summit, and developers should realise the cold fact that a poor quality game … Marketing influences game revenue three times more than high scores

Talking about Game development and Monetize.

HiRoads case study: building a community around a game

With the so-called “Web 2.0” and the “social network era”, just making a game and publishing it on various portals couldn’t be enough. Some days ago we saw how Bomb Digger allows to play extra levels on its official site, now it’s time to introduce you a more complete project. Do you remember HiRoads developer … HiRoads case study: building a community around a game

Talking about Actionscript 3, Flash, Game development, Monetize and Users contributions.

Bomb Digger case study: releasing a game with extra features if played on the official site

How many games have you played around the web allowing you to play only the first levels unless you play them on the official site? I always wondered how people react to this feature, that can be quite an interesting way to drive traffic to your site, where you surely placed a lot of ads. … Bomb Digger case study: releasing a game with extra features if played on the official site

Talking about Flash, Game development, Monetize and Users contributions.

60 Seconds to Fame Contest

Once upon a time there was Flash Game Friday It was a Flash Game contest held by Mochimedia, and the staff awarded one game a week a $100 prize for being awesome. There were no other rules and no theme. It was simply the staff choosing something they really enjoyed. Now things changed. The original … 60 Seconds to Fame Contest

Talking about Contests, Flash, Game development and Monetize.

Social Gold releases Secure In-Game Payments for Flash

Are you looking for a payment method completely embedded into your Flash game/app? Then Social Gold might be your choice. I’ve been in contact for a while with Vikas Gupta and Michael Haswell, and I am sharing with you some relevant information about this brand new service: Jambool, Inc., operator of leading virtual currency and … Social Gold releases Secure In-Game Payments for Flash

Talking about Actionscript 3, Flash, Game development and Monetize.

About season games

Season games are games based upon Halloween, Christmas, Valentine’s Day, Easter, and so on. Normally they are classic games with a season theme, just like my two ones, Christmas Couples and Halloween Couples. The question is: is it worth it to work on season games? If you read this post, you can read it’s not … About season games

Talking about Flash, Game development and Monetize.

In-game banners, after 1,000,000 plays

Some time ago I released SamePhysics, my first Box2D game, a self-sponsored game with a rotating banner placed in the lower play area. I decided to rotate five different banners, four of them link to my sites/games and one was sold to Rotten Tomato Games. I published some considerations after 75,000 views Let’s see what … In-game banners, after 1,000,000 plays

Talking about Flash, Game development and Monetize.
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During these years, I published 220 explained game prototypes, along with source code: 1+2=3, 100 rounds, 10000000, 2 Cars, 2048, A Blocky Christmas, A Jumping Block, A Life of Logic, Angry Birds, Angry Birds Space, Artillery, Astro-PANIC!, Avoider, Back to Square One, Ball Game, Ball vs Ball, Ball: Revamped, Balloon Invasion, BallPusher, Ballz, Bar Balance, Bejeweled, Biggification, Block it, Blockage, Bloons, Boids, Bombuzal, Boom Dots, Bouncing Ball, Bouncing Ball 2, Bouncy Light, BoxHead, Breakout, Bricks, Bubble Chaos, Bubbles 2, Card Game, Castle Ramble, Chronotron, Circle Chain, Circle Path, Circle Race, Circular endless runner, Cirplosion, CLOCKS - The Game, Color Hit, Color Jump, ColorFill, Columns, Concentration, Crossy Road, Crush the Castle, Cube Jump, CubesOut, Dash N Blast, Dashy Panda, Deflection, Diamond Digger Saga, Don't touch the spikes, Dots, Down The Mountain, Drag and Match, Draw Game, Drop Wizard, DROP'd, Dudeski, Dungeon Raid, Educational Game, Elasticity, Endless Runner, Erase Box, Eskiv, Farm Heroes Saga, Filler, Flappy Bird, Fling, Flipping Legend, Floaty Light, Fuse Ballz, GearTaker, Gem Sweeper, Globe, Goat Rider, Gold Miner, Grindstone, GuessNext, Helicopter, Hero Emblems, Hero Slide, Hexagonal Tiles, HookPod, Hop Hop Hop Underwater, Horizontal Endless Runner, Hundreds, Hungry Hero, Hurry it's Christmas, InkTd, Iromeku, Jet Set Willy, Jigsaw Game, Knife Hit, Knightfall, Legends of Runeterra, Lep's World, Line Rider, Lumines, Magick, MagOrMin, Mass Attack, Math Game, Maze, Meeblings, Memdot, Metro Siberia Underground, Mike Dangers, Mikey Hooks, Mini Archer, Nano War, Nodes, o:anquan, One Button Game, One Tap RPG, Ononmin, Pacco, Perfect Square!, Perfectionism, Phyballs, Pixel Purge, PixelField, Planet Revenge, Plants Vs Zombies, Platform, Platform game, Plus+Plus, Pocket Snap, Poker, Pool, Pop the Lock, Pop to Save, Poux, Pudi, Pumpkin Story, Puppet Bird, Pushori, Pyramids of Ra, qomp, Quick Switch, Racing, Radical, Rebuild Chile, Renju, Rise Above, Risky Road, Roguelike, Roly Poly, Run Around, Rush Hour, SameGame, SamePhysics, Security, Serious Scramblers, Shrink it, Sling, Slingy, Snowflakes, Sokoban, Space Checkers, Space is Key, Spellfall, Spinny Gun, Splitter, Spring Ninja, Sproing, Stabilize!, Stack, Stairs, Stick Hero, String Avoider, Stringy, Sudoku, Super Mario Bros, Surfingers, Survival Horror, Talesworth Adventure, Teeter Up, Tetris, The Impossible Line, The Moops - Combos of Joy, The Next Arrow, Threes, Tic Tac Toe, Timberman, Tiny Wings, Tipsy Tower, Toony, Totem Destroyer, Tower Defense, Trick Shot, Tunnelball, Turn, Turnellio, TwinSpin, Vampire Survivors, vvvvvv, Warp Shift, Watermelon Game, Way of an Idea, Whack a Creep, Wheel of Fortune, Where's my Water, Wish Upon a Star, Word Game, Wordle, Worms, Yanga, Yeah Bunny, Zhed, zNumbers, Zuma
© 2024 Emanuele Feronato
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