Tag: Bombuzal
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From zero to Bombuzal – step 5
This 5th step is kinldy produced by Frederik J, who decided to upgrade the game with some new features Recently I was looking in some old posts on…
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From zero to Bombuzal – step 4
One of the biggest problems of step 3 was Bombuzal waled sooo slowly. So I added a variable called walk_speed where I assign the walking speed in pixels…
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From zero to Bombuzal – step 3
In the previous step we had the problem of the level panning away if the mouse is outside the movie. The first solution come from souled that created…
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From zero to Bombuzal – step 2
It’s time to create the field of the first level. Creating the level Merging the ideas of Andre Marianiello and Chris, I was able to create the 2d…
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From zero to Bombuzal
Normally I use to write tutorials explaining what I’ve done to try to replicate a famous game, but I always start with a “clean” actionscript, without all errors…