Category: Actionscript 3
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Using cellular automata to generate random land and water maps with Flash
Another attempt to create a procedural map with Flash, this way using cellular automata.
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Flash procedural map generation example: land and water
First attempt to create a procedural map with Flash.
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Generation of pseudorandom numbers with Blum Blum Shub method
We start talking about procedural generation from the very beginning: pseudorandom number sequences.
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jiglib plugin for Flare3D updated
A little update to Christian Östman's <a href="http://christianostman.com/site/?p=47" target = "_blank">plugin</a> and some minor news.
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Complete Bejeweled game in less than 2KB – legible version
The legible version of my <a href="http://emanueleferonato.com/2010/12/16/complete-bejeweled-game-in-less-than-2kb/">Complete Bejeweled game in less than 2KB</a>, made by Brook Jordan.
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Flash physics draw game with a car using QuickB2
A simple Flash physics drawing game featuring a truck using QuickB2 library.
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Creation of a complete Flash Tetris game
Create a complete and fully working Flash Tetris game with this tutorial taken from <a href="http://emanueleferonato.com/2011/03/24/flash-game-development-by-example-my-book-is-on-the-shelves/">Flash Game Development by Example</a>, my book.
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Complete game prototype using Flare3D and JiglibFlash
A 3D physics game prototype made with Flare3D and JiglibFlash
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Create a Flash Ball game with visual from above – Box2D version
How to make a Flash 2D ball game using Box2D engine
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Create a Flash Ball game with visual from above – Flare3D version
How to make a Flash 2D ball game using Flare3D engine
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The making of A Small Car, a 3D Flash game made with Flare3D
Christian Östman explains the workflow that brought A Small Car game to our monitors.
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Pausing a Flash game or movie when there is a Timer event
How to effectively pause a Flash game or movie when you have to deal with a Timer event and just stop/start timers is not enough.