Do you like my tutorials?

Then consider supporting me on Ko-fi

Talking about 3D, Actionscript 3, Flash and Game development.

There are some interesting news today.

First, the blog has a new category called 3D where you can find everything which has something related with programming and development using the 3rd dimension.

Then, the stuff which gives the title to the entry. In the complete game prototype using Flare3D and JiglibFlash I used Christian Östman’s plugin to render jiglib world with Flare3D.

Anyway, the plugin is missing the capability to remove a body, and it’s a very important feature since we may need to remove a body both from Flare3D and jiglib.

That is, just add this function

public function deleteBody(body:RigidBody):void{
	scene.removeChild(getMesh(body));
	removeBody(body);
}

in Flare3DPhysics.as and you will be ready to delete jiglib bodies removing the corresponding Flare3D mesh.

Last, look at this work in progress:

It’s a one-day game which turned into a two days game I am making starting from this prototype I will start to explain next week.

Still don’t know if I want to get it sponsored, anyway if you have an offer and want more information, drop me a line.

Never miss an update! Subscribe, and I will bother you by email only when a new game or full source code comes out.