Tag: Magick
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Build a HTML5 game like “Magick” iPad game using Phaser and ARCADE physics – making player stop, and maybe fall
This new step in the creation of a HTML5 version of "Magick" game features the ability to stop the player and make it fall from edges. Powered by Phaser and written in TypeScript, with full source code available to download.
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Build a HTML5 game like “Magick” iPad game using Phaser and ARCADE physics – adding multiple levels
"Magick" HTML5 prototype built with Phaser now features more tile types and four different levels. Source code written in TypeScript available for download.
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Build a HTML5 game like “Magick” iPad game using Phaser and ARCADE physics – updated to Phaser 3.60 and written in TypeScript
"Magick" as a fun iPad game, unfortunately not available anymore. The HTML5 prototype has been ported to Phaser 3.60, written in TypeScript. Full source code available to download.
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Build a HTML5 game like “Magick” iPad game using Phaser and ARCADE physics – code updated to Phaser 3
Magick was a cute iOS platformer I am trying to build in HTML5 using Phaser 3 and ARCADE physics. Source code available and updated to Phaser 3
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Build a HTML5 game like “Magick” iPad game using Phaser and ARCADE physics – code updated and new features added
I believe "Magick" is - or was - a nice game, so I wanted to update my HTML5 version powered by Phaser and ARCADE physics
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Phaser tutorial: HTML5 player movement as seen in iPad Magick game, using mostly tile maps
Magick is a great iPad platform game where Oz the hero runs and jumps by himself. Let's build it with Phaser and Tiled