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Emanuele Feronato

Italian geek and PROgrammer
Check my
101 games challenge!
All about "Drag and Match" game

Complete JQuery + interact.js Drag and Match game in less than 70 lines thanks to my pure TypeScript class to handle Drag and Match games

A complete JQuery driven Drag and Match game in only 69 lines of code? It’s possible thanks to my pure TypeScript Drag and Match class with no dependencies. Free download available. Let’s build Drag and Match games!

Talking about Drag and Match game, Game development, Html and Javascript.

Pure TypeScript class with no depencencies to handle Drag and Match games in just a few lines – Full Phaser example

Build your HTML5 Drag and Match game with a pure TypeScript class with no dependencies which handles everything, from combos to object pooling. Working exampe powered by Phaser. Full source code available for free.

Talking about Drag and Match game, Game development, HTML5, Javascript, Phaser and TypeScript.

Pure TypeScript class to handle Drag and Match games in just a few lines – part 2: detecting matches

The pure TypeScript class with no dependencies to handle Drag and Match games now is able to recognize all matches. HTML5 example powered by Phaser, free source code to download.

Talking about Drag and Match game, Game development, HTML5, Javascript, Phaser and TypeScript.

Pure TypeScript class to handle Drag and Match games in just a few lines – jQuery + interact.js example in 20 lines of code

A jQuery driven Drag and Match game in only 20 lines of code? It’s possibile thanks to my pure TypeScript Drag and Match class which handles everything you need for these kindof games. Interaction by interact.js – Full source code for you to download.

Talking about Drag and Match game, Game development, Html and Javascript.

Pure TypeScript class to handle Drag and Match games in just a few lines – part 1: dragging items. HTML5 example powered by Phaser.

First version of a pure TypeScript class with no dependencies to manage a HTML5 Drag and Match game in just a few lines. You’ll just have to pass input coordinates and the class will return item movements. Full example powered by Phaser.

Talking about Drag and Match game, Game development, HTML5, Javascript, Phaser and TypeScript.

HTML5 Drag and Match engine updated to Phaser 3 using my pure Javascript class to handle Match3 games

The pure JavaScript – no dependencies – class to handle Match3 games like Bejeweled has been updated and now you can also build drag and match games. HTML5 example powered by Phaser

Talking about Drag and Match game, Game development, HTML5, Javascript and Phaser.

HTML5 Drag and Match engine completed with removable tiles, combos and object pooling to save resources

HTML5 Drag and Match engine made with Phaser now has all features: combos, object pooling, tweens, removable tiles and everything you may need.

Talking about Drag and Match game, Game development, HTML5, Javascript and Phaser.

HTML5 Drag and Match engine updated to Phaser 2.6.2 new feature added: checking for valid matches (and undo the move otherwise)

HTML5 Drag and Match prototype made with Phaser now checks for valid moves and makes you undo a move

Talking about Drag and Match game, Game development, HTML5, Javascript and Phaser.

HTML5 Drag and Match engine updated to Phaser 2.6.2 update – adding tweens

I changed how a game feels just adding a tween. Now it looks way more polished. Powered by Phaser

Talking about Drag and Match game, Game development, HTML5, Javascript and Phaser.

HTML5 Drag and Match engine updated to Phaser 2.6.2 with masks and a lot of custom options

A complete HTML5 drag and match prototype updated to the latest official Phaser version. Play and customize it.

Talking about Drag and Match game, Game development, HTML5, Javascript and Phaser.

HTML5 Drag and Match engine made with Phaser updated to Phaser 2.5.0

My HTML5 drag and match engine has been updated to Phaser 2.5.0, go get it

Talking about Drag and Match game, Game development, HTML5, Javascript and Phaser.

HTML5 Drag and Match engine made with Phaser

The drag and match engine behind “10000000” game made in HTML5 thanks to Phaser. Look at the code.

Talking about Drag and Match game, Game development, HTML5, Javascript and Phaser.
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101
Games Challenge
I will build 101 games as a solo developer

During these years, I published 225 explained game prototypes, along with source code: 1+2=3, 100 rounds, 10000000, 2 Cars, 2048, A Blocky Christmas, A Jumping Block, A Life of Logic, Angry Birds, Angry Birds Space, Artillery, Astro-PANIC!, Avoider, Back to Square One, Ball Game, Ball vs Ball, Ball: Revamped, Balloon Invasion, BallPusher, Ballz, Bar Balance, Bejeweled, Biggification, Block it, Blockage, Bloons, Boids, Bombuzal, Boom Dots, Bouncing Ball, Bouncing Ball 2, Bouncy Light, BoxHead, Breakout, Bricks, Bubble Chaos, Bubbles 2, Card Game, Castle Ramble, Chronotron, Circle Chain, Circle Path, Circle Race, Circular endless runner, Cirplosion, CLOCKS - The Game, Color Hit, Color Jump, ColorFill, Columns, Concentration, Crossy Road, Crush the Castle, Cube Jump, CubesOut, Dash N Blast, Dashy Panda, Deflection, Diamond Digger Saga, Don't touch the spikes, Dots, Down The Mountain, Drag and Match, Draw Game, Drop Wizard, DROP'd, Dudeski, Dungeon Raid, Educational Game, Elasticity, Endless Runner, Erase Box, Eskiv, Farm Heroes Saga, Filler, Flappy Bird, Fling, Flipping Legend, Floaty Light, Fuse Ballz, GearTaker, Gem Sweeper, Globe, Goat Rider, Gold Miner, Golf Dash, Grindstone, GuessNext, Helicopter, Helix Jump, Hero Emblems, Hero Slide, Hexagonal Tiles, HookPod, Hop Hop Hop Underwater, Horizontal Endless Runner, Hundreds, Hungry Hero, Hurry it's Christmas, InkTd, Input Delay, Iromeku, Jet Set Willy, Jigsaw Game, Knife Hit, Knightfall, Legends of Runeterra, Lep's World, Line Rider, Lumines, Magick, MagOrMin, Mass Attack, Math Game, Maze, Meeblings, Memdot, Metro Siberia Underground, Mike Dangers, Mikey Hooks, Mini Archer, Nano War, Nodes, o:anquan, One Button Game, One Tap RPG, Ononmin, Pacco, Perfect Square!, Perfectionism, Phyballs, Pixel Purge, PixelField, Planet Revenge, Plants Vs Zombies, Platform, Platform game, Platformer, Plus+Plus, Pocket Snap, Poker, Pool, Pop the Lock, Pop to Save, Poux, Pudi, Pumpkin Story, Puppet Bird, Pushori, Pyramids of Ra, qomp, Quick Switch, Racing, Radical, Rebuild Chile, Renju, Rise Above, Risky Road, Roguelike, Roly Poly, Run Around, Rush Hour, SameGame, SamePhysics, Security, Serious Scramblers, Shrink it, Sling, Slingy, Snowflakes, Sokoban, Space Checkers, Space is Key, Spellfall, Spinny Gun, Splitter, Spring Ninja, Sproing, Stabilize!, Stack, Stairs, Stick Hero, String Avoider, Stringy, Sudoku, Super Mario Bros, Surfingers, Survival Horror, Talesworth Adventure, Teeter Up, Tetris, The Impossible Line, The Moops - Combos of Joy, The Next Arrow, Threes, Tic Tac Toe, Timberman, Tiny Wings, Tipsy Tower, Toony, Totem Destroyer, Tower Defense, Trailblazer, Trick Shot, Tunnelball, Turn, Turnellio, TwinSpin, Vampire Survivors, vvvvvv, Warp Shift, Watermelon Game, Way of an Idea, Whack a Creep, Wheel of Fortune, Where's my Water, Wish Upon a Star, Word Game, Wordle, Worms, Yanga, Yeah Bunny, Zhed, zNumbers, Zuma

© 2025 Emanuele Feronato
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