Tag: Hexagonal Tiles
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How to find adjacent tiles in hexagonal maps – ALL and EVERY case explained and managed by a single file.
There are four types of hexagon tile based maps, according to hexagon placement, number of rows and columns, but I wrote a single script to manage them all, with four HTML5 examples powered by Phaser. Full source code available.
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How to find adjacent tiles in hexagonal maps – ALL and EVERY case explained
A complete guide about finding adjacent tiles in an hexagonal map. All cases covered and explained. HTML5 examples made with Phaser
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Understanding hexagonal tiles – updated with HTML5 examples thanks to Phaser
Creating hexagonal tile based games has never been so easy, with two different HTML5 examples powered by Phaser
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Finding adjacent cells in an hex map – AS3 Version
I am porting this prototype into AS3. I am not doing it for the sake of porting something, but because I want to show you a complete Dice…
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Finding adjacent cells in an hex map – part 2
In the Finding adjacent cells in an hex map post I showed you how to find adjacent cells in horizontal hex maps. Now it’s time to find adjacent…
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Finding adjacent cells in an hex map
This tutorial continues Hex maps creation and rollover. Now I will show you how find adjacent cells. Again, at the moment it’s only code, and it only works…
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Hex maps creation and rollover
This is just a quick, uncommented snippet of code I made starting from Coordinates in Hexagon-Based Tile Maps tutorial I found at GameDev.net. The article does not cover…
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Understanding hexagonal tiles
You should already know Tile Maps: they are often used for the level design in two-dimensional games. The most used (and simplest) tiling system has squares. Tileball is…