Category: Actionscript 2
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The Flash Games Postmortem – speech by John Cooney about Flash story, started in 1998
A great speech about Flash post mortem made by one of the most talented Flash game developers: John Cooney. Watch it
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Enter the ID.net + Y8.com Game Contest! A $10,000 pool prize is waiting for you!
New game contest with a $10,000 pool prize thanks to Y8.com and ID.net - I am in the jury!!
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Selling source code of Flash games: 10 months later
Some considerations and stats about selling source code of Flash games
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AS2 Games Pack released: source code of 12 commercial AS2 Flash games ready to be downloaded
AS2 Games Pack: 12 commercial and successful AS2 Flash games ready to be downloaded, improved, and used for your own projects.
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Protect your work from ActionScript code theft with SWF Protector
« I’ve just found a site that won a top international online advertising award – and it’s been blatantly lifted from me! Its a flash application that has…
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Goodbye AS2…
If you noticed, my last post about AS2 coding is New tile based platform engine – part 11 – slopes part b, almost a month ago. I decided…
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Platform engine variation with hangable tiles
This is another version of my platform engine made by Bryan Devlin introducing some graphics, a visual death and hangable roofs. Bryan spread out the code to follow…
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How to ask for help: the Philippines example
Normally everyday I receive about 10 emails asking for help. They all seem to be made with a template, something like this: “hey this script does not work.…
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ActionScript 2.0 to 3.0 Migration Cheatsheet
If you are worried about the changes introduced by AS3 and would like a cheatsheet for a quick reference of most of them, then you should take a…
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New tile based platform engine – part 11 – slopes part b
As said in New tile based platform engine – part 11 – slopes part a, the game needed a fix for the jump from/on slope bug. In part…
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New tile based platform engine – part 11 – slopes part a
You asked for it, I made it… ladies and gentlemen… SLOPES! (applause). I decided to split slopes in two parts, because they are a bit more difficult than…
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New tile based platform engine – part 10 – optimization, doors n’ keys
Here we are with some optimization, as well as a feature some people requested: doors and keys. Let’s start with the first optimization step. Optimization See how does…