Category: Actionscript 2
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Create a Flash game like Gold Miner – step 2
I received a lot of emails asking me to add left-right movement to my Gold Miner clone and requiring more information about manually placing the boulders. In order…
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New tile based platform engine – part 9 – coins n’ spikes
You asked for coins and spikes, and here they are… As usual I had to define some rules… in this case spikes are deadly only when the player…
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New tile based platform engine – more theory
This post continues New tile based platform engine – theory behind the player and answers some questions made in these days. In this part I’ll explain how to…
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Create a Flash game like Gold Miner
Today I received an email from a reader asking me to make a tutorial of a game like Gold Miner. It’s a Flash demo of a downloadable game,…
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New tile based platform engine – part 8 – patrols
Every platform game should have enemies. Every enemy has an artificial intelligence that makes it act in a smart or dumb way… and the patrol is the dumbest…
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New tile based platform engine – part 7 – trampolines
After the AS3 translation of AS2 part 6, it’s time to introduce trampolines. Just like ladders, trampolines have their rules. Here they are: 1 – A trampoline does…
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New tile based platform engine – part 6 – ladders
It’s time to introduce ladders. Ladders are quite hard to do for one reason: there is a lot of ways of intending ladders. Can the player jump when…
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New tile based platform engine – part 5 – clouds
You asked for the clouds, and here they are. Clouds are marked with a 5 in level array. Next stop… ladders…
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New tile based platform engine – part 4
For all jumping fanatics out there, I developed the jumping routine. You can jump hitting SPACE, hope you like it. From next post, I’ll start explaining how I…
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New tile based platform engine – part 3
In this 3rd step I introduced the gravity. Now the hero starts on the top of the screen and he can walk “downhill” thanks to gravity. During next…
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New tile based platform engine – part 2
In the second part of the engine, I added boundary walls. Still raw code at the moment, but you can see it in action here. It’s the same…
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New tile based platform engine – part 1
I am about to develop a tile based platform engine that (in my opinion) will allow to create a lot of different games just changing some parameters. At…