Skip to the content

Emanuele Feronato
italian geek and PROgrammer

Check my
101 games challenge!
All about Actionscript 2

Adding a new twist to the prototype of a Flash game like Poux

Do you remember the Poux tutorial series? If not, then read parts 1, 2 and 3 and take a look at the finished project known as Christmas Couples. I always say using prototypes to create games is a good idea, and the almost 7,000,000 plays Christmas Couples had since its release confirm my theory. Anyway, … Adding a new twist to the prototype of a Flash game like Poux

Talking about Poux game, Actionscript 2, Flash and Game development.

Flash flood fill implementation

Do you know what is the flood fill algorithm? From Wikipedia: Flood fill, also called seed fill, is an algorithm that determines the area connected to a given node in a multi-dimensional array. It is used in the “bucket” fill tool of paint programs to determine which parts of a bitmap to fill with color, … Flash flood fill implementation

Talking about Actionscript 2, Flash, Game development and Tutorials.

How to use a Flash game tutorial to make your own game

When I stated writing tutorials, I did not expect I would have to write a tutorial about… using a tutorial. If you look at the most recent games published, you’ll find a lot of games are useless clones of some of my tutorials or some of Tony Pa‘s ones. I said “useless” because a tutorial … How to use a Flash game tutorial to make your own game

Talking about Actionscript 2, Flash, Game development and Tutorials.

Flash sending, manipulating and receiving data with sendAndLoad

This is a very importat thing to know when you are about to design Flash forms, or any application that needs to manage data such as an highscore table. This is a standalone tutorial, but the basics explained will be useful in the Creation of a Flash highscores API course. The only method we need … Flash sending, manipulating and receiving data with sendAndLoad

Talking about Actionscript 2, Flash, Php and Tutorials.

Managing multiple balls collisions with Flash

The first post of the new year (you should know the new year starts on May, 27th) is made by Sunil Changrani and it’s about managing multiple balls collisions with Flash. I already published a tutorial about Managing ball vs ball collision with Flash but this time we’ll manage any number of balls. Sunil was … Managing multiple balls collisions with Flash

Talking about Actionscript 2, Flash, Game development, Tutorials and Users contributions.

Creation of a Flash highscores API – Step 2

Now that you know how to communicate between two Flash movies thanks to the Creation of a Flash highscores API tutorial, it’s time to introduce the next step that will make you save your highest score on your computer. It’s not an hard prototype once you read Create an Eskiv Flash game tutorial (in order … Creation of a Flash highscores API – Step 2

Talking about Actionscript 2, Flash, Game development and Tutorials.

Creation of a Flash highscores API

More and more game portals are developing their own Flash API to manage high scores. Having high scores means giving players the opportunity to compete for a leaderboard, making them play your game more and more. And making you earn more and more. I am showing you how to make one. I’ll use LocalConnection, like, … Creation of a Flash highscores API

Talking about Actionscript 2, Flash, Game development and Tutorials.

Preventing the right mouse cheat in your Flash games

Today I played the millionth mouse avoider Flash game… Shirk! I am a real pro at mouse avoider games… look how easily I beat the hard level. Watch the video! What a champion… This happens because you can right click the mouse, showing the menu. As far as I know, you can’t prevent the menu … Preventing the right mouse cheat in your Flash games

Talking about Actionscript 2, Flash, Game development and Tutorials.

Prototype of a Flash game like Floaty Light

Do we really need another “move a ball in some way from A to B avoiding C” game? Noooooooo… but it seems two or three people still like this kind of games, so the new torture branded Game Garage is Floaty Light. Just kidding, of course. I made this prototype using the gravity and speed … Prototype of a Flash game like Floaty Light

Talking about Floaty Light game, Actionscript 2, Flash, Game development and Tutorials.
Page 6 / 8FirstPrev...567...NextLast

Social and related sites

  • Follow me on X
  • Follow me on Facebook
  • Play my games on itch.io
  • Get my courses on Gumroad
  • Support me on Kofi
During these years, I published 220 explained game prototypes, along with source code: 1+2=3, 100 rounds, 10000000, 2 Cars, 2048, A Blocky Christmas, A Jumping Block, A Life of Logic, Angry Birds, Angry Birds Space, Artillery, Astro-PANIC!, Avoider, Back to Square One, Ball Game, Ball vs Ball, Ball: Revamped, Balloon Invasion, BallPusher, Ballz, Bar Balance, Bejeweled, Biggification, Block it, Blockage, Bloons, Boids, Bombuzal, Boom Dots, Bouncing Ball, Bouncing Ball 2, Bouncy Light, BoxHead, Breakout, Bricks, Bubble Chaos, Bubbles 2, Card Game, Castle Ramble, Chronotron, Circle Chain, Circle Path, Circle Race, Circular endless runner, Cirplosion, CLOCKS - The Game, Color Hit, Color Jump, ColorFill, Columns, Concentration, Crossy Road, Crush the Castle, Cube Jump, CubesOut, Dash N Blast, Dashy Panda, Deflection, Diamond Digger Saga, Don't touch the spikes, Dots, Down The Mountain, Drag and Match, Draw Game, Drop Wizard, DROP'd, Dudeski, Dungeon Raid, Educational Game, Elasticity, Endless Runner, Erase Box, Eskiv, Farm Heroes Saga, Filler, Flappy Bird, Fling, Flipping Legend, Floaty Light, Fuse Ballz, GearTaker, Gem Sweeper, Globe, Goat Rider, Gold Miner, Grindstone, GuessNext, Helicopter, Hero Emblems, Hero Slide, Hexagonal Tiles, HookPod, Hop Hop Hop Underwater, Horizontal Endless Runner, Hundreds, Hungry Hero, Hurry it's Christmas, InkTd, Iromeku, Jet Set Willy, Jigsaw Game, Knife Hit, Knightfall, Legends of Runeterra, Lep's World, Line Rider, Lumines, Magick, MagOrMin, Mass Attack, Math Game, Maze, Meeblings, Memdot, Metro Siberia Underground, Mike Dangers, Mikey Hooks, Mini Archer, Nano War, Nodes, o:anquan, One Button Game, One Tap RPG, Ononmin, Pacco, Perfect Square!, Perfectionism, Phyballs, Pixel Purge, PixelField, Planet Revenge, Plants Vs Zombies, Platform, Platform game, Plus+Plus, Pocket Snap, Poker, Pool, Pop the Lock, Pop to Save, Poux, Pudi, Pumpkin Story, Puppet Bird, Pushori, Pyramids of Ra, qomp, Quick Switch, Racing, Radical, Rebuild Chile, Renju, Rise Above, Risky Road, Roguelike, Roly Poly, Run Around, Rush Hour, SameGame, SamePhysics, Security, Serious Scramblers, Shrink it, Sling, Slingy, Snowflakes, Sokoban, Space Checkers, Space is Key, Spellfall, Spinny Gun, Splitter, Spring Ninja, Sproing, Stabilize!, Stack, Stairs, Stick Hero, String Avoider, Stringy, Sudoku, Super Mario Bros, Surfingers, Survival Horror, Talesworth Adventure, Teeter Up, Tetris, The Impossible Line, The Moops - Combos of Joy, The Next Arrow, Threes, Tic Tac Toe, Timberman, Tiny Wings, Tipsy Tower, Toony, Totem Destroyer, Tower Defense, Trick Shot, Tunnelball, Turn, Turnellio, TwinSpin, Vampire Survivors, vvvvvv, Warp Shift, Watermelon Game, Way of an Idea, Whack a Creep, Wheel of Fortune, Where's my Water, Wish Upon a Star, Word Game, Wordle, Worms, Yanga, Yeah Bunny, Zhed, zNumbers, Zuma
© 2024 Emanuele Feronato
Manage Consent
To provide the best experiences, we use technologies like cookies to store and/or access device information. Consenting to these technologies will allow us to process data such as browsing behavior or unique IDs on this site. Not consenting or withdrawing consent, may adversely affect certain features and functions.
Functional Always active
The technical storage or access is strictly necessary for the legitimate purpose of enabling the use of a specific service explicitly requested by the subscriber or user, or for the sole purpose of carrying out the transmission of a communication over an electronic communications network.
Preferences
The technical storage or access is necessary for the legitimate purpose of storing preferences that are not requested by the subscriber or user.
Statistics
The technical storage or access that is used exclusively for statistical purposes. The technical storage or access that is used exclusively for anonymous statistical purposes. Without a subpoena, voluntary compliance on the part of your Internet Service Provider, or additional records from a third party, information stored or retrieved for this purpose alone cannot usually be used to identify you.
Marketing
The technical storage or access is required to create user profiles to send advertising, or to track the user on a website or across several websites for similar marketing purposes.
Manage options Manage services Manage {vendor_count} vendors Read more about these purposes
View preferences
{title} {title} {title}