Tag: Serious Scramblers
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New massive update to “Serious Scramblers” prototype built with nocode tool GDevelop, now there are 6 different enemy types interacting and killing each other
Massive update to "Serious Scramblers" prototype developed with nocode tool GDevelop, now featuring six different enemies interacting and killing each other. Full project available to download.
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Massive update to “Serious Scramblers” prototype built with nocode tool GDevelop: more enemies, fancy graphics, death animation, increasing scrolling speed, and more
Massive update to "Serious Scramblers" prototype built using nocode tool GDevelop, featuring more enemy types, scrolling speed according to player position, death animation and more. Full project available to download for free.
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HTML5 “Serious Scrambers” prototype built with GDevelop with no code – adding patrolling enemies which can be killed by jumping on them and disappearing platforms
Here is a Serious Scramblers prototype built with nocode editor GDevelop, featuring patrolling enemies which can be killed by jumping on them and disappearing platforms. Full project available to download.
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HTML5 “Serious Scrambers” prototype built with GDevelop, using object pooling. Now the player can also jump
Here is the "Serious Scramblers" HTML5 prototype built with GDevelop ready to be downloaded. Features object pooling, WASD and arrow keys controls, and jumping thanks to PlatformerObject behavior
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HTML5 “Serious Scrambers” prototype built with Kaboom, using object pooling. Written in TypeScript
First attempt to create a "Serious Scramblers" HTML5 prototype using Kaboom, a Javascript game programming library. Play and get the commented source code for free.
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HTML5 prototype of “Serious Scramblers” powered by Phaser and written in TypeScript built with no physics engines: only Swept AABB collision detection
Build your HTML5 physics game with no physics engine thanks to Swept AABB method. Look how I built "Serious Scramblers" prototype powered by Phaser and written in TypeScript. Full commented source code available.
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“Serious Scramblers” HTML5 prototype built with Phaser and TypeScript – Adding a new enemy type: the Rotating Saw
Now "Serious Scramblers" HTML5 prototype features a new enemy: a deadly rotating saw! Full commented source code available, powered by Phaser and Arcade physics, written in TypeScript.
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“Serious Scramblers” HTML5 prototype built with Phaser and TypeScript – Adding sprites and animations
Pixel art sprites and animations, have been added to my "Serious Scramblers" HTML5 prototype powered by Phaser and Arcade Physics and written in TypeScript. Full line by line commented source code available.
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“Serious Scramblers” HTML5 prototype built with Phaser and TypeScript – Adding patrolling enemies
Add enemies capable of patrolling any platform in your HTML5 "Serious Scramblers" prototype, powered by Phaser and Arcade physics. 10 TypeScript files commented line by line available for free download.
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“Serious Scramblers” HTML5 prototype built with Phaser and TypeScript – Adding platform types
"Serious Scramblers" HTML5 prototype built with Phaser and TypeScript now features different platform types: read how to bouncing platforms and disappearing platforms to the game. Full commented source code available.
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“Serious Scramblers” HTML5 prototype built with Phaser and TypeScript update: simulate continuous collision detection
How to fake Continuous Collision Detection in a physics engine which does not feature it? Look at my take in HTML5 prototype of "Serious Scramblers" built with Phaser, Arcade physics and TypeScript. Commented source code available.
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“Serious Scramblers” HTML5 prototype built with Phaser and Arcade physics ported to TypeScript
The journey into HTML5 game development using Phaser, Arcade physics and TypeScript continues, with "Serious Scramblers" prototype. Full commented source code available.