Tag: Yeah Bunny
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HTML5 platformer prototype inspired by iOS hit “Yeah Bunny” thanks to Phaser and Arcade physics now featuring WATER
A platformer without water levels is not a platformer in 2020. What about a HTML5 autorunner platformer featuring water, as well as jump, double jump, wall jump. wall slide, "stop" tiles and trampoline, powered by Phaser and Arcade physics? Full commented source code available.
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HTML5 platformer prototype inspired by iOS hit “Yeah Bunny” thanks to Phaser and ARCADE physics – The “TRAMPOLINE” tile
HTML5 autorunner platformer prototype gets more and more features: jump, doublel jump, wall jump. wall slide, stop tile and now TRAMPOLINE tile. Less than 100 lines of completely commented source code.
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HTML5 platformer prototype inspired by iOS hit “Yeah Bunny” thanks to Phaser and ARCADE physics – The “STOP” tile
The STOP tile is a must have in an auto runner platformer game: here it is, along with a lot more features and commented source code. HTML5 game powered by Phaser.
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Super Mario who? HTML5 platformer prototype inspired by iOS hit “Yeah Bunny” thanks to Phaser and ARCADE physics updated to Phaser 3.6.0
Forget Super Mario, here's a HTML5 platform prototype where you can jump, double jump, wall jump and slide using Phaser 3 and ARCADE physics. Commented source code available.
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HTML5 platformer prototype inspired by iOS hit “Yeah Bunny” thanks to Phaser and ARCADE physics
"Yeah Bunny" is a fantastic old style platformer. I made the HTML5 prototype in a few lines with Phaser