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Emanuele Feronato

Italian geek and PROgrammer
Check my
101 games challenge!
All about "Yeah Bunny" game

HTML5 platformer prototype inspired by iOS hit “Yeah Bunny” thanks to Phaser and Arcade physics now featuring WATER

A platformer without water levels is not a platformer in 2020. What about a HTML5 autorunner platformer featuring water, as well as jump, double jump, wall jump. wall slide, “stop” tiles and trampoline, powered by Phaser and Arcade physics? Full commented source code available.

Talking about Yeah Bunny game, Game development, HTML5, Javascript and Phaser.

HTML5 platformer prototype inspired by iOS hit “Yeah Bunny” thanks to Phaser and ARCADE physics – The “TRAMPOLINE” tile

HTML5 autorunner platformer prototype gets more and more features: jump, doublel jump, wall jump. wall slide, stop tile and now TRAMPOLINE tile. Less than 100 lines of completely commented source code.

Talking about Yeah Bunny game, Game development, HTML5, Javascript and Phaser.

HTML5 platformer prototype inspired by iOS hit “Yeah Bunny” thanks to Phaser and ARCADE physics – The “STOP” tile

The STOP tile is a must have in an auto runner platformer game: here it is, along with a lot more features and commented source code. HTML5 game powered by Phaser.

Talking about Yeah Bunny game, Game development, HTML5, Javascript and Phaser.

Super Mario who? HTML5 platformer prototype inspired by iOS hit “Yeah Bunny” thanks to Phaser and ARCADE physics updated to Phaser 3.6.0

Forget Super Mario, here’s a HTML5 platform prototype where you can jump, double jump, wall jump and slide using Phaser 3 and ARCADE physics. Commented source code available.

Talking about Yeah Bunny game, Game development, HTML5, Javascript and Phaser.

HTML5 platformer prototype inspired by iOS hit “Yeah Bunny” thanks to Phaser and ARCADE physics

“Yeah Bunny” is a fantastic old style platformer. I made the HTML5 prototype in a few lines with Phaser

Talking about Yeah Bunny game, Game development, HTML5, Javascript and Phaser.

101
Games Challenge
I will build 101 games as a solo developer

During these years, I published 225 explained game prototypes, along with source code: 1+2=3, 100 rounds, 10000000, 2 Cars, 2048, A Blocky Christmas, A Jumping Block, A Life of Logic, Angry Birds, Angry Birds Space, Artillery, Astro-PANIC!, Avoider, Back to Square One, Ball Game, Ball vs Ball, Ball: Revamped, Balloon Invasion, BallPusher, Ballz, Bar Balance, Bejeweled, Biggification, Block it, Blockage, Bloons, Boids, Bombuzal, Boom Dots, Bouncing Ball, Bouncing Ball 2, Bouncy Light, BoxHead, Breakout, Bricks, Bubble Chaos, Bubbles 2, Card Game, Castle Ramble, Chronotron, Circle Chain, Circle Path, Circle Race, Circular endless runner, Cirplosion, CLOCKS - The Game, Color Hit, Color Jump, ColorFill, Columns, Concentration, Crossy Road, Crush the Castle, Cube Jump, CubesOut, Dash N Blast, Dashy Panda, Deflection, Diamond Digger Saga, Don't touch the spikes, Dots, Down The Mountain, Drag and Match, Draw Game, Drop Wizard, DROP'd, Dudeski, Dungeon Raid, Educational Game, Elasticity, Endless Runner, Erase Box, Eskiv, Farm Heroes Saga, Filler, Flappy Bird, Fling, Flipping Legend, Floaty Light, Fuse Ballz, GearTaker, Gem Sweeper, Globe, Goat Rider, Gold Miner, Golf Dash, Grindstone, GuessNext, Helicopter, Helix Jump, Hero Emblems, Hero Slide, Hexagonal Tiles, HookPod, Hop Hop Hop Underwater, Horizontal Endless Runner, Hundreds, Hungry Hero, Hurry it's Christmas, InkTd, Input Delay, Iromeku, Jet Set Willy, Jigsaw Game, Knife Hit, Knightfall, Legends of Runeterra, Lep's World, Line Rider, Lumines, Magick, MagOrMin, Mass Attack, Math Game, Maze, Meeblings, Memdot, Metro Siberia Underground, Mike Dangers, Mikey Hooks, Mini Archer, Nano War, Nodes, o:anquan, One Button Game, One Tap RPG, Ononmin, Pacco, Perfect Square!, Perfectionism, Phyballs, Pixel Purge, PixelField, Planet Revenge, Plants Vs Zombies, Platform, Platform game, Platformer, Plus+Plus, Pocket Snap, Poker, Pool, Pop the Lock, Pop to Save, Poux, Pudi, Pumpkin Story, Puppet Bird, Pushori, Pyramids of Ra, qomp, Quick Switch, Racing, Radical, Rebuild Chile, Renju, Rise Above, Risky Road, Roguelike, Roly Poly, Run Around, Rush Hour, SameGame, SamePhysics, Security, Serious Scramblers, Shrink it, Sling, Slingy, Snowflakes, Sokoban, Space Checkers, Space is Key, Spellfall, Spinny Gun, Splitter, Spring Ninja, Sproing, Stabilize!, Stack, Stairs, Stick Hero, String Avoider, Stringy, Sudoku, Super Mario Bros, Surfingers, Survival Horror, Talesworth Adventure, Teeter Up, Tetris, The Impossible Line, The Moops - Combos of Joy, The Next Arrow, Threes, Tic Tac Toe, Timberman, Tiny Wings, Tipsy Tower, Toony, Totem Destroyer, Tower Defense, Trailblazer, Trick Shot, Tunnelball, Turn, Turnellio, TwinSpin, Vampire Survivors, vvvvvv, Warp Shift, Watermelon Game, Way of an Idea, Whack a Creep, Wheel of Fortune, Where's my Water, Wish Upon a Star, Word Game, Wordle, Worms, Yanga, Yeah Bunny, Zhed, zNumbers, Zuma

© 2025 Emanuele Feronato
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