Tag: Mikey Hooks
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Build a HTML5 hook like the one featured in “Mikey Hooks” using Phaser and Planck.js port of Box2D
Box2D lives again with the HTML5 prototype of Mikey Hooks powered by Phaser and Planck.js. Everything is managed by distance joints, commented source code available.
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Build a HTML5 game like “Mikey Hooks” using Phaser and Matter.js
I built a HTML5 rope/swing prototype in less than 100 lines of code using Phaser and Matter.js - Yes, a fun physics game in less than 100 lines, commented source code available.
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Unity hook like the one seen on iOS Mikey Hooks game
We can create a hook in a few lines with Unity and have your sprites fly like superheroes.
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HTML5 + Box2D hook like the one seen on iOS Mikey Hooks game
Creation of a realistic HTML5 hook game using Phaser + Box2D is easy and fun
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Creation of an hook using Nape Physics Engine and Distance Joint
Did you enjoy Mikey's Hook prototype made with Box2D? Here is the Nape version!
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Creation of a Box2D hook like the one seen on iOS Mikey Hooks game
A Box2D prototype to simulate an hook like in iOS blockbuster Mikey Hooks, just using a distance joint. Look how it's done!