Tag: Sokoban
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How and why I developed “Soko64”, a Sokoban game for Commodore 64, in 2022
This is how and why I developed a Commodore 64 game in 2022, and obviously there's the source code available to download and experiment. It was fun, would you ever retrocode?
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TypeScript class with no dependencies to handle Sokoban games in less than 10 lines of code. HTML5 example powered by Phaser
A completely commented, standalone TypeScript class with no dependencies is what you need if you want to build your Sokoban game in about 10 lines like I did. HTML5 example powered by Phaser
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First Phaser 4 version released, let’s have a look at it by building a HTML5 Sokoban game
I tested the early Phaser v4 framework building a HTML5 Sokoban game, this is probably the first game prototype build using Phaser4, have a look! Full commented source code included.
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3D Sokoban prototype controlled by swipe built with Buildbox with (almost) no code thanks to my pure JavaScript class
With the power of Buildbox and my pure JavaScript class to handle Sokoban games, I was able to build a 3d Sokoban controlled by swipe in about 50 lines of code. Full project available for download.
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Pure JavaScript class to handle Sokoban games, ready to communicate with your favorite HTML5 framework.
2020 begins with a complete pure JavaScript class with no dependencies to handle a Sokoban game with unlimited undos. Build your Sokoban game with any framework without caring about game logic. Commented example included.
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Pandaban – Build HTML5 Sokoban game with Panda2 and play it with keyboard or by swiping
Panda2 is a nice HTML5 game framework which comes with a nice IDE - Look at this complete HTML5 Sokoban prototype made in less than 200 lines, along with the complete source code.
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HTML5 Sokoban prototype built with Phaser 3 updated to 3.2.0 with improved undo, double tap control, pixel art mode and flashing camera
A fully working HTML5 "Sokoban" game made with Phaser 3 featuring camera effects, unlimited undos, swipe and double tap control, and more.
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Phaser 3 version of the HTML5 swipe controlled Sokoban game
What about a complete HTML5 Sokoban game developed with Phaser 3? Get the source code
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Using Tiled editor to create levels and import them as json data in your HTML5 swipe controlled Sokoban game made with Phaser
I am showing you how to create Sokoban levels with Tiled Map Editor and import them in your HTML5 game powered by Phaser
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HTML5 swipe controlled Sokoban game made with Phaser featuring unlimited undos – solving and advancing through levels
HTML5 Sokoban game made with Phaser now features swipe control, undos AND level progression, in about 200 lines of code
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HTML5 swipe controlled Sokoban game made with Phaser featuring unlimited undos updated to 2.7.5
HTML5 Sokoban prototype with swipe control and unlimited undos made in less than 200 lines of code thanks to Phaser
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The basics of responsive HTML5 games
Making responsive HTML5 games working both in portrait and landscape mode is easier than it seems. Have a look.