Tag: Don’t touch the spikes
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“Don’t Touch the Spikes” game prototype built with BuildBox
My first BuildBox experiment is a 3D prototype of "Don't Touch the Spikes" game. See how I built in this guide with 40 pictures and commented source code.
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“Don’t Touch the Spikes” HTML5 prototype built with Phaser and Matter physics – adding coins
"Don’t Touch the Spikes" HTML5 prototype now allows you to collect coins while trying to avoid the spikes. Source code available, powered by Phaser 3 and Matter physics
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“Don’t Touch the Spikes” HTML5 prototype built with Phaser and Matter physics – adding graphics assets
The HTML5 version of "Don't Touch the Spikes" prototype now has proper graphic assets, play the game powered by Phaser 3 and Matter js - Source code available with room for customization
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“Don’t Touch the Spikes” HTML5 prototype build with Phaser and Matter physics updated: play the complete game rendered in debug draw
"Don't Touch the Spikes" HTML5 prototype now is a full playable game rendered with debug draw. Powered by Phaser and Matter physics. Source code available for download.
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HTML5 prototype of “Don’t Touch The Spikes” built with Phaser 3 and Matter physics
"Don't touch the Spikes" HTML5 prototype built with Phaser 3 and Matter physics shows you how to create a physics world, populate it with squares, circles and custom shapes, apply forces and check for collisions. In just a few lines.