Tag: Endless Runner
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HTML5 endless runner built with Phaser and Arcade physics step 5: adding deadly fire, being kind with players by setting its body smaller than the image
Jump on platforms, collect coins and avoid fire - or burn!! - in the HTML5 endless runner prototype built with Phaser 3 and Arcade physics. Commented source code available, and a tip about playing with bounding boxes to make the game easier to play
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HTML5 endless runner built with Phaser and Arcade physics step 4: adding a scrolling parallax background
The HTML5 Endless runner built with Phaser and Arcade physics is enriched with a parallax scrolling background. Full commented source code available
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HTML5 endless runner built with Phaser and Arcade physics step 3: adding textures to platforms and coins to collect
The HTML5 endless runner powered by Phaser 3 and Arcade physics now features textured platforms and animated coins to collect, all easily done in a few lines. Commented source code available.
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HTML5 endless runner built with Phaser and Arcade physics step 2: adding player animation and more customization
Endless runner game built with Phaser and Arcade physics: enjoy character animations, customizable platforms, object pooling, double triple or even quadruple jump and commented source code.
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Build a HTML5 endless runner with Phaser in a few lines of code using Arcade physics and featuring object pooling
I was able to build a basic HTML5 endless runner with double jumps and object pooling to save resources thanks to Phaser 3 and Arcade physics. Jump from platform to platform and get the source code.
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Quick tip: how to scale your HTML5 endless runner game to play it on mobile devices
There isn't a golden rule to scale HTML5 games, but there's a good way to scale HTML5 endless runner games. Check it out.
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Game concept: endless running game using Box2D
The prototype of an endless running game made with Box2D