Tag: DROP'd
-
DROP’d HTML5 game prototype powered by Phaser ported to TypeScript – multiple cameras and commented source code
Physics, gravity, velocity, collisions, multiple cameras, input management, textures, particle explosions and much more in HTML5 game DROP'd powered by Phaser and written in TypeScript - Full source code available
-
DROP’d HTML5 game prototype powered by Phaser ported to TypeScript – Build an endless game using Phaser and Arcade Physics
Another conversion from JavaScript to TypeScript. DROP'd is a cute HTML5 game powered by Phaser and Arcade physics, featuring particles, textures, collision management. Full source code available.
-
Mix and merge more sprites into one single game object in your HTML5 games thanks to Phaser RenderTexture game object
When you need to merge more images into a single sprite in your HTML5 games, it's time to use Phaser RenderTexture object. Full working example with commented source code available
-
Destroy platforms with style in your HTML5 platformers powered by Phaser using particle emitters and emit zones
Platforms have an important role in platform games, we can't just remove them. Look how I make platforms explode in a HTML5 game thanks to Phaser particle system. Commented source code available.
-
Build a HTML5 game like DROP’d using Phaser and Arcade Physics in less than 150 lines of code
"DROP'd" is a cute and fun one-button endless runner available for iOS. I managed to build a HTML5 prototype in less than 150 lines of code. Powered by Phaser and Arcade physics. Full source code available.