Tag: Mini Archer
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Build a HTML5 game like “Mini Archer” using Phaser and TypeScript – Step 6: splitting the code into classes
In this sixth step of the creation of a HTML5 "Mini Archer" prototype, I am showing you how to split your code in classes, to enhance readability and reusability. Powered by Phaser and written in TypeScript.
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Build a HTML5 game like “Mini Archer” using Phaser and TypeScript – Step 5: firing the arrow without physics engine, only using tweens and masks
"Mini Archer" HTML5 prototype built with Phaser and written in Javascript now features a running girl able to shoot arrows to an infinite sequence of randomly generated targets running along an endless terrain, without any physics engines, only using trigonometry.
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Build a HTML5 game like “Mini Archer” using Phaser and TypeScript – Step 4: adding the arrow
In this fourth part of "Mini Archer" HTML5 prototype I added the arrow. Full commented source code available.
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Build a HTML5 game like “Mini Archer” using Phaser and TypeScript – Step 3: adding the bow, actually a rainbow
In this 3rd part of HTML5 "Mini Archer" tutorial, I am adding a bow. Actually, a rainbow between two clouds. Full TypeScript commented source code available, powered by Phaser
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Build a HTML5 game like “Mini Archer” using Phaser and TypeScript – Step 2: adding the archer, a running girl
Second step in the creation of HTML5 game like "Mini Archer" using Phaser and writing in TypeScript. Now there's an endless terrain with infinite randomly generated targets, and a running girl. Full commented source code available.
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Build a HTML5 game like “Mini Archer” using Phaser and TypeScript – Step 1: creation of an endless terrain with infinite randomly generated targets
Today I am starting a new Phaser tutorial series about the creation of a HTML5 game like the mobile hyper casual game "Mini Archer". Full source code in TypeScript available to download.