Tag: Circular endless runner
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First Phaser 4 test, everything worked fine
I have beautiful, beautiful news for you! I installed Phaser 4 on a game developed with Phaser 3, and it works perfectly. I even added a blur effect, and everything ran smoothly. Full source code available.
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HTML5 prototype of a circular endless runner built with Phaser – final version in TypeScript with more optimization
The HTML5 circular endless runner game engine has been updated to latest Phaser version, rewritten in TypeScript and optimized. No physics engine, just trigonometry and geometry. Full commented source code available.
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HTML5 prototype of a circular endless runner featuring double jump built with Phaser – adding particle trails, explosions and camera effects
New features have been added to the HTML5 circular endless runner built with Phaser 3 and no physics engines: see how to create particle trails, explosion and camera effects. Full source code available
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HTML5 prototype of a circular endless runner featuring double jump built with Phaser – double, triple, infinite jumps and commented source code
Double, triple or even infinite consecutive jumps await you in the HTML5 prototype of a circular endless runner featuring physics without physics engines. Powered by Phaser, with complete commented source code.
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HTML5 prototype of a circular endless runner featuring double jump built with Phaser – handling collisions without physics
Enjoy perfect shape collision detection without physics engines in this HTML5 circular endless runner prototype powered by Phaser. Jump, double jump, avoid spikes and survive.
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Circular endless runner featuring double jump built with Unity and C# using only trigonometry – how to move spikes and add first collision detection
Yes, I am building a physics casual game without using phyiscs. Check the Unity prototype featuring endless action, double jump, popping spikes and collision detection. Full project available for you to download.
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HTML5 prototype of a circular endless runner featuring double jump built with Phaser – how to create endless obstacles?
I found a way to create dynamic obstacles in a circular endless runner game. Working HTML5 prototype built with Phaser using only trigonometry, no physics engines.
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Circular endless runner featuring double jump built with Unity and C# using only trigonometry
The circular endless runner prototype has been ported to Unity using C# and trigonometry, no physics engines used. Full source code and project available for download.
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HTML5 prototype of a circular endless runner featuring double jump built with Phaser using only trigonometry
I built a HTML5 circular endless runner in about 30 lines with no physics engines using Phaser. Source code available. How would you continue the making of the game?