Tag: Mike Dangers
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Play “Ladderz”, the complete HTML5 game based on “Mike Dangers” concept
HTML5 complete game "Ladderz" ready to play, look at the source code and have fun. Less than 400 lines thanks to Phaser
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“Mike Dangers” HTML5 game engine made with Phaser and ARCADE physics – optimizing the code and making the game fair
HTML5 "Mike Dangers" prototype made with Phaser now much more optimized and fair. Have a look.
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“Mike Dangers” HTML5 game engine made with Phaser and ARCADE physics – adding spikes, death and more features
Added deadly spikes and more features to Mike Danger's HTML5 prototype made with Phaser.
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“Mike Dangers” HTML5 engine now is also available for King’s Defold engine
Björn Ritzl shows us how to create "Mike Dangers" game using King's cross platform engine "Defold"
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“Mike Dangers” HTML5 game engine made with Phaser and ARCADE physics – adding diamonds and real object pooling
Second step of "Mike Dangers" HTML5 prototype, collecting diamonds with real object pooling. Powered by Phaser
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HTML5 game engine behind “Mike Dangers” made in a few lines of code with Phaser and ARCADE physics
"Mike Dangers" is a fun endless climber. Look how I made the HTML5 main engine in about 150 lines using Phaser and ARCADE physics