Category: Actionscript 3
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Managing multiple gravities with Box2D
One of the apparently hardest things to do with Box2D is assigning different gravity forces to different objects. For instance, you may want the world to be ruled…
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Platform engine using Box2D – Step 2
After publishing Platform engine using Box2D, my attempt to replicate the Rick Triqui‘s main character continues. Now you can move the guy with left and right arrows, aim…
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Trie Data Structure in Actionscript 3
This post is guest-blogged by Alex Schearer from anotherearlymorning.com, and it’s very interesting for anyone looking to enter the Word Play contest. It explains the use of Trie…
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Platform engine using Box2D
Platform engines always represented a challenge for me, you can see my prototypes with AS2 and AS3, and this time I am going to make one using Box2D.…
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Prototype of a Flash game like Meeblings
You should all known Meeblings and the sequel, Meeblings 2. You have to help the Meeblings (cute creatures I’d love to burn alive) reaching the exit using some…
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How to embed a text file in Flash
Reading some comments about the “Word Play” Flash Game Contest on this blog and on some forum threads, I noticed people can’t import a big list of words…
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Upgrade your Flash CS4 to 10.0.2
I was playing with some thousands of words in an array to enter the “Word Play” Flash Game Contest when I got this strange error: Obviously there was…
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Play Mazeroll, my latest Box2D game
After SamePhysics, I made another Box2D game called Mazeroll. You have to drag a maze to made two circles touch, collecting as much red orbs as you can,…
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Papervision3D: understanding Plane object – part 6
In part 5 we created a playing card. Now it’s time to make it a bit more realistic. You know when you play again and again with playing…
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Papervision3D: understanding Plane object – part 5
This is the time to add textures to our plane from a movieclip. Since I am making a card game, I want to store all cards in a…
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Papervision3D: understanding Plane object – part 4
Understanding planes has never been so much fun, so here we go with the 4th part. This is full of new features, such as: * Making interactive objects…
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Understanding AS3 custom events
Every AS3 programmer uses event listeners to allow objects to become active and listen for specific instructions, such as a mouse click or the beginning of a new…