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Emanuele Feronato
italian geek and PROgrammer

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All about Actionscript 3

Making a game with flixel and Flash Builder 4 – Splash Screen

Did you read Creation of a game with flixel and Flash Builder 4? Now it’s time to add a splash screen to the game. The splash screen or the title screen is the first thing the player sees, so we’ll add a backround image as well as the game title. First, we must change our … Making a game with flixel and Flash Builder 4 – Splash Screen

Talking about Actionscript 3, Flash, Flex and Game development.

Following a body with the camera in Box2D

If you want to make a good game, a good camera movement is necessary. This time we’ll learn to follow a Box2D object with the camera. Box2D does not have a “camera”, so we will have to move the stage according to body position. This is the same script as Real world catapult using Box2D … Following a body with the camera in Box2D

Talking about Actionscript 3, Box2D, Flash and Game development.

Quoted on Adobe Edge: April 2010 edition

If you want to read an interesting article about Flash games and physics, I suggest you to point your browser on Developing physics-based games with Adobe Flash Professional by Samuel Asher Rivello. I was quoted in the article, but what makes it really great is the way it will guide you through the creation of … Quoted on Adobe Edge: April 2010 edition

Talking about Actionscript 3, Box2D, Flash and Game development.

governor: multithreading script engine written in AS3

Do you know what is a script engine? Basically it’s an engine working with the main game engine allowing to create pre-defined series of events that occurs when triggered by player location or actions. One of the first games using this technique to increase realism was Half Life, in 1998 Scripted events and a robust … governor: multithreading script engine written in AS3

Talking about Actionscript 3, Flash and Users contributions.

AS3 quick movieclip manager class

I think one of the most important things making the difference between a programmer and a PROgrammer is the ability to write code you can’t use again and again. Building reusable code speeds up projects and does not need that much test, since you already know what to expect from your snippets. This is the … AS3 quick movieclip manager class

Talking about Actionscript 3, Flash and Users contributions.

Creation of a game with flixel and Flash Builder 4

You should already know flixel. I blogged a bit about it some time ago in flixel for absolute beginners and flixel for absolute beginners – part 2. Now it’s time to make something serious, but in this first step I am covering again the basics of creation of a flixel game using Flash Builder 4. … Creation of a game with flixel and Flash Builder 4

Talking about Actionscript 3, Flash, Flex and Game development.

Real world catapult prototype using Box2D – Cleaner code

We got it. After the first catapult prototype and the “slippery wheels” sequel, this is a version with realistic movement and a lot cleaner code. To add realistic movement I defined friction and restitution, making useless the CreateFixture2 function and widely using the more appropriate CreateFixture one. This way I have full control on fixtures, … Real world catapult prototype using Box2D – Cleaner code

Talking about Crush the Castle game, Actionscript 3, Box2D and Flash.

Real world catapult prototype using Box2D – Adding wheels

Did you enjoy the catapult prototype? Here I am with the second part, adding wheels controlled by left and right arrows. Have a look: Now you can move the catapult with left and arrow keys, and shoot with a mouse click If you feel the catapult is running on an icy surface, that’s because I … Real world catapult prototype using Box2D – Adding wheels

Talking about Crush the Castle game, Actionscript 3, Box2D and Flash.

Real world catapult prototype using Box2D

This is an early attempt to simulate a real world catapult using Box2D. Raw and uncommented code, but a lot of useful information about compound objects, revolute joints and motors. This is what you’ll get: Click with the mouse to shoot the ball.

Talking about Crush the Castle game, Actionscript 3, Box2D and Flash.
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During these years, I published 220 explained game prototypes, along with source code: 1+2=3, 100 rounds, 10000000, 2 Cars, 2048, A Blocky Christmas, A Jumping Block, A Life of Logic, Angry Birds, Angry Birds Space, Artillery, Astro-PANIC!, Avoider, Back to Square One, Ball Game, Ball vs Ball, Ball: Revamped, Balloon Invasion, BallPusher, Ballz, Bar Balance, Bejeweled, Biggification, Block it, Blockage, Bloons, Boids, Bombuzal, Boom Dots, Bouncing Ball, Bouncing Ball 2, Bouncy Light, BoxHead, Breakout, Bricks, Bubble Chaos, Bubbles 2, Card Game, Castle Ramble, Chronotron, Circle Chain, Circle Path, Circle Race, Circular endless runner, Cirplosion, CLOCKS - The Game, Color Hit, Color Jump, ColorFill, Columns, Concentration, Crossy Road, Crush the Castle, Cube Jump, CubesOut, Dash N Blast, Dashy Panda, Deflection, Diamond Digger Saga, Don't touch the spikes, Dots, Down The Mountain, Drag and Match, Draw Game, Drop Wizard, DROP'd, Dudeski, Dungeon Raid, Educational Game, Elasticity, Endless Runner, Erase Box, Eskiv, Farm Heroes Saga, Filler, Flappy Bird, Fling, Flipping Legend, Floaty Light, Fuse Ballz, GearTaker, Gem Sweeper, Globe, Goat Rider, Gold Miner, Grindstone, GuessNext, Helicopter, Hero Emblems, Hero Slide, Hexagonal Tiles, HookPod, Hop Hop Hop Underwater, Horizontal Endless Runner, Hundreds, Hungry Hero, Hurry it's Christmas, InkTd, Iromeku, Jet Set Willy, Jigsaw Game, Knife Hit, Knightfall, Legends of Runeterra, Lep's World, Line Rider, Lumines, Magick, MagOrMin, Mass Attack, Math Game, Maze, Meeblings, Memdot, Metro Siberia Underground, Mike Dangers, Mikey Hooks, Mini Archer, Nano War, Nodes, o:anquan, One Button Game, One Tap RPG, Ononmin, Pacco, Perfect Square!, Perfectionism, Phyballs, Pixel Purge, PixelField, Planet Revenge, Plants Vs Zombies, Platform, Platform game, Plus+Plus, Pocket Snap, Poker, Pool, Pop the Lock, Pop to Save, Poux, Pudi, Pumpkin Story, Puppet Bird, Pushori, Pyramids of Ra, qomp, Quick Switch, Racing, Radical, Rebuild Chile, Renju, Rise Above, Risky Road, Roguelike, Roly Poly, Run Around, Rush Hour, SameGame, SamePhysics, Security, Serious Scramblers, Shrink it, Sling, Slingy, Snowflakes, Sokoban, Space Checkers, Space is Key, Spellfall, Spinny Gun, Splitter, Spring Ninja, Sproing, Stabilize!, Stack, Stairs, Stick Hero, String Avoider, Stringy, Sudoku, Super Mario Bros, Surfingers, Survival Horror, Talesworth Adventure, Teeter Up, Tetris, The Impossible Line, The Moops - Combos of Joy, The Next Arrow, Threes, Tic Tac Toe, Timberman, Tiny Wings, Tipsy Tower, Toony, Totem Destroyer, Tower Defense, Trick Shot, Tunnelball, Turn, Turnellio, TwinSpin, Vampire Survivors, vvvvvv, Warp Shift, Watermelon Game, Way of an Idea, Whack a Creep, Wheel of Fortune, Where's my Water, Wish Upon a Star, Word Game, Wordle, Worms, Yanga, Yeah Bunny, Zhed, zNumbers, Zuma
© 2024 Emanuele Feronato
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