Skip to the content

Emanuele Feronato
italian geek and PROgrammer

Check my
101 games challenge!
All about Actionscript 3

Case study: The Big Adventure – a Box2D RPG

Ok, it’s not an april fool… the bulgarian freelancer Krasimir Tsonev really made a Box2D based RPG game called The Big Adventure. And he also built the official game site with all features it needs to attract players: a community, a forum, a ladder, updated news… really a good job. Now he wants to share … Case study: The Big Adventure – a Box2D RPG

Talking about Actionscript 3, Box2D, Flash, Game development and Users contributions.

LineBall Flash game sponsored and released

Do you remember the LineBall video teaser? Now the complete game has been published and sponsored by Coolbuddy.com. It’s based on the Flash AS3 Pixel based circle collision engine, that I found better than Collision Detection Kit when you want your ball to bounce. I added a little twist introducing a gravity switch allowing you … LineBall Flash game sponsored and released

Talking about Actionscript 3, Flash, Game development and Monetize.

Finding adjacent cells in an hex map – AS3 Version

I am porting this prototype into AS3. I am not doing it for the sake of porting something, but because I want to show you a complete Dice Wars prototype. I am sorry if the code is not that clean, I’ll come with a dedicated class later, but at the moment this is what I … Finding adjacent cells in an hex map – AS3 Version

Talking about Hexagonal Tiles game, Actionscript 3, Flash and Game development.

Flash Elasticity prototype – AS3 version

Today I am porting an old tutorial, Controlling a ball like in Flash Elasticity game tutorial, into AS3. I am doing this because it was a great game in my opinion, and one of the “non Box2D powered” games that can live a second life now that Box2D has been released. About all the theory … Flash Elasticity prototype – AS3 version

Talking about Elasticity game, Actionscript 3, Flash and Game development.

Creation of a game with Citrus Engine

As said, we’re going to create a little game with Citrus Engine. Since the engine it’s ready, we can start with level design. So let’s open the Citrus Engine Level Architect, included in the package, and let’s start playing with it. The key of this little tool is the right mouse key. Pressing it will … Creation of a game with Citrus Engine

Talking about Actionscript 3, Box2D, Flash and Game development.

Play ColorBallz, my latest Flash game

While I am giving the finishing touches at LineBall (yes, I found a sponsor), I want you to play ColorBallz. It’s a simple game I made in a couple of days starting from Basic Filler engine with Box2D – part 1, 2 and 3. All in all it’s almost the same game, I just added … Play ColorBallz, my latest Flash game

Talking about Actionscript 3, Box2D, Flash, Game development and Monetize.

Creation of a Flash coloring book

Before you start reading this tutorial, there is something you must do. Turn off the lights, close your eyes, raise your hands, and say: « Hail, Lord of Flash Game. Shall I read this tutorial and forget it before I try to flood the web with another silly Coloring Book Game » Really, seriously… I … Creation of a Flash coloring book

Talking about Actionscript 3, Flash, Game development and Tutorials.

Citrus Engine released for free for learning

Do you know Citrus Engine? It’s a Box2D library designed to allow game developers making 2D side-scrolling platform games, including a graphical level builder that allows you to drag, drop, and customize all of the game objects and art in your game. These are the main features, as they appear on the official site:

Talking about Actionscript 3, Box2D, Flash and Game development.

Protect your work from ActionScript code theft with SWF Protector

« I’ve just found a site that won a top international online advertising award – and it’s been blatantly lifted from me! Its a flash application that has the same vectors and almost certainly the same AS code. Is there anything I can do? I’m in the UK – they’re in Brazil. » The guy … Protect your work from ActionScript code theft with SWF Protector

Talking about Actionscript 2, Actionscript 3, Flash and Reviews.
Page 31 / 49FirstPrev...1020...303132...40...NextLast

Social and related sites

  • Follow me on X
  • Follow me on Facebook
  • Play my games on itch.io
  • Get my courses on Gumroad
  • Support me on Kofi
During these years, I published 220 explained game prototypes, along with source code: 1+2=3, 100 rounds, 10000000, 2 Cars, 2048, A Blocky Christmas, A Jumping Block, A Life of Logic, Angry Birds, Angry Birds Space, Artillery, Astro-PANIC!, Avoider, Back to Square One, Ball Game, Ball vs Ball, Ball: Revamped, Balloon Invasion, BallPusher, Ballz, Bar Balance, Bejeweled, Biggification, Block it, Blockage, Bloons, Boids, Bombuzal, Boom Dots, Bouncing Ball, Bouncing Ball 2, Bouncy Light, BoxHead, Breakout, Bricks, Bubble Chaos, Bubbles 2, Card Game, Castle Ramble, Chronotron, Circle Chain, Circle Path, Circle Race, Circular endless runner, Cirplosion, CLOCKS - The Game, Color Hit, Color Jump, ColorFill, Columns, Concentration, Crossy Road, Crush the Castle, Cube Jump, CubesOut, Dash N Blast, Dashy Panda, Deflection, Diamond Digger Saga, Don't touch the spikes, Dots, Down The Mountain, Drag and Match, Draw Game, Drop Wizard, DROP'd, Dudeski, Dungeon Raid, Educational Game, Elasticity, Endless Runner, Erase Box, Eskiv, Farm Heroes Saga, Filler, Flappy Bird, Fling, Flipping Legend, Floaty Light, Fuse Ballz, GearTaker, Gem Sweeper, Globe, Goat Rider, Gold Miner, Grindstone, GuessNext, Helicopter, Hero Emblems, Hero Slide, Hexagonal Tiles, HookPod, Hop Hop Hop Underwater, Horizontal Endless Runner, Hundreds, Hungry Hero, Hurry it's Christmas, InkTd, Iromeku, Jet Set Willy, Jigsaw Game, Knife Hit, Knightfall, Legends of Runeterra, Lep's World, Line Rider, Lumines, Magick, MagOrMin, Mass Attack, Math Game, Maze, Meeblings, Memdot, Metro Siberia Underground, Mike Dangers, Mikey Hooks, Mini Archer, Nano War, Nodes, o:anquan, One Button Game, One Tap RPG, Ononmin, Pacco, Perfect Square!, Perfectionism, Phyballs, Pixel Purge, PixelField, Planet Revenge, Plants Vs Zombies, Platform, Platform game, Plus+Plus, Pocket Snap, Poker, Pool, Pop the Lock, Pop to Save, Poux, Pudi, Pumpkin Story, Puppet Bird, Pushori, Pyramids of Ra, qomp, Quick Switch, Racing, Radical, Rebuild Chile, Renju, Rise Above, Risky Road, Roguelike, Roly Poly, Run Around, Rush Hour, SameGame, SamePhysics, Security, Serious Scramblers, Shrink it, Sling, Slingy, Snowflakes, Sokoban, Space Checkers, Space is Key, Spellfall, Spinny Gun, Splitter, Spring Ninja, Sproing, Stabilize!, Stack, Stairs, Stick Hero, String Avoider, Stringy, Sudoku, Super Mario Bros, Surfingers, Survival Horror, Talesworth Adventure, Teeter Up, Tetris, The Impossible Line, The Moops - Combos of Joy, The Next Arrow, Threes, Tic Tac Toe, Timberman, Tiny Wings, Tipsy Tower, Toony, Totem Destroyer, Tower Defense, Trick Shot, Tunnelball, Turn, Turnellio, TwinSpin, Vampire Survivors, vvvvvv, Warp Shift, Watermelon Game, Way of an Idea, Whack a Creep, Wheel of Fortune, Where's my Water, Wish Upon a Star, Word Game, Wordle, Worms, Yanga, Yeah Bunny, Zhed, zNumbers, Zuma
© 2024 Emanuele Feronato
Manage Consent
To provide the best experiences, we use technologies like cookies to store and/or access device information. Consenting to these technologies will allow us to process data such as browsing behavior or unique IDs on this site. Not consenting or withdrawing consent, may adversely affect certain features and functions.
Functional Always active
The technical storage or access is strictly necessary for the legitimate purpose of enabling the use of a specific service explicitly requested by the subscriber or user, or for the sole purpose of carrying out the transmission of a communication over an electronic communications network.
Preferences
The technical storage or access is necessary for the legitimate purpose of storing preferences that are not requested by the subscriber or user.
Statistics
The technical storage or access that is used exclusively for statistical purposes. The technical storage or access that is used exclusively for anonymous statistical purposes. Without a subpoena, voluntary compliance on the part of your Internet Service Provider, or additional records from a third party, information stored or retrieved for this purpose alone cannot usually be used to identify you.
Marketing
The technical storage or access is required to create user profiles to send advertising, or to track the user on a website or across several websites for similar marketing purposes.
Manage options Manage services Manage {vendor_count} vendors Read more about these purposes
View preferences
{title} {title} {title}