Category: Actionscript 3
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How to use Google Maps API with Flash AS3 – part 2
This time I am going to show you how to add to your Flash Google Map the controls you are used to see in all maps, such as…
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How to use Yahoo Maps API with Flash AS3
This is quite the same tutorial as How to use Google Maps API with Flash AS3, but this time we’ll learn how to use Yahoo! Maps. As usual,…
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Understanding AS3 context menus
You all should know what is a context menu. A context menu (also called contextual, shortcut, and popup or pop-up menu) is a menu in a graphical user…
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The engine behind Splitter Flash game : working code
I think we finally have a working slicing engine. It started with The engine behind Splitter Flash game, then come The engine behind Splitter Flash game – first…
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Full Totem Destroyer prototype
Some time ago I posted Create a Flash game like Totem Destroyer, and now I am showing you a complete prototype made by Collin Douch. The prototype features…
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Designing the structure of a Flash game – AS3 version – Part 5
Time to publish part 5 of the game. I included some visual elements such as the score you are making at every click and most of all I…
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Erase Box: the tutorial
Some days ago I blogged about Erase Box, a Box2D game made with my tutorials, now it’s time to publish Rodrigo‘s tutorial. « On a game I was…
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Basic Filler engine with Box2D – part 1
Do you remember Filler? In Filler, your goal is simple: fill 2/3 of the level. To create a filler ball, press down. It will grow until you release…
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Erase Box, a Box2D game made with my tutorials
I am going to show you a cute game Rodrigo made following my tutorials « I created a Box2D flash game using some tutorials available on your website.…
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The engine behind Splitter Flash game – new AS3 prototypes
Splitting Box2D objects seem to be the ultimate challenge around here… after The engine behind Splitter Flash game – first AS3 prototype, now we have two updates… the…
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A smart way to manage sleeping objects with Box2D
If you followed Box2D: tutorial for the absolute beginners, then you know you can put some object to “sleep” to improve performance by not simulating inactive bodies. This…
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The engine behind Splitter Flash game – first AS3 prototype
Some time ago I posted about the engine behind Splitter Flash game, the C code used to cut off and split objects with Box2D Now I received an…