Category: Box2D
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Simulating mud/slime with Box2D, bitmaps and filters
An attempt to simulate slime using Box2D, bitmaps, filters and threshold. Interesting result.
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Understanding Box2D kinematic bodies
You know everything about Box2D static and dynamic bodies, but what about kinematic bodies?
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Box2d Flash advergame for Malibu Rum
Case history: from an Angry Birds tutorial to an advergame for Malibu Rum company
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An one-button way to control the player coming from the past – Box2D version (introducing friction joints)
one-button game prototype previously done with AS3, now using Box2D and revolute joints
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Create a cog with Box2D
Create a working cogwheel with Flash and Box2D with a single, highly customizable function
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Simulate radial gravity (also known as “planet gravity”) with Box2D as seen on Angry Birds Space
Learn how to create radial gravity using Box2D and simulate planets gravity as seen on Angry Birds Space
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How to create the sequel of a game
Six things you should consider when you are making the sequel of a game
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Creation of a rotating room with Flash and Box2D
Three ways to create rotating rooms with Flash and Box2D, for some new game design ideas
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Basic Box2D rope-chain: 2.1a version
Rope-chain simulation using Box2D. Useful for a Cut the Rope game engine
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Breaking objects with Box2D – the realistic way
A realistic way to break objects with Box2D using the slicing/cutting/exploding engine
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SamePhysics Flash game source code released
The source code of SamePhysics, my first Box2D game, is available for download
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Play Slingy, my latest Flash game, on Hairy Games
Play <a href="http://www.hairygames.com/play-slingy.html" target = "_blank">Slingy</a>, my latest physics Flash Game sponsored by <a href="http://www.hairygames.com/" target="_blank">Hairy Games</a>