Category: Flash
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Full Totem Destroyer prototype
Some time ago I posted Create a Flash game like Totem Destroyer, and now I am showing you a complete prototype made by Collin Douch. The prototype features…
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Designing the structure of a Flash game – AS3 version – Part 5
Time to publish part 5 of the game. I included some visual elements such as the score you are making at every click and most of all I…
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Erase Box: the tutorial
Some days ago I blogged about Erase Box, a Box2D game made with my tutorials, now it’s time to publish Rodrigo‘s tutorial. « On a game I was…
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Basic Filler engine with Box2D – part 1
Do you remember Filler? In Filler, your goal is simple: fill 2/3 of the level. To create a filler ball, press down. It will grow until you release…
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Erase Box, a Box2D game made with my tutorials
I am going to show you a cute game Rodrigo made following my tutorials « I created a Box2D flash game using some tutorials available on your website.…
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The engine behind Splitter Flash game – new AS3 prototypes
Splitting Box2D objects seem to be the ultimate challenge around here… after The engine behind Splitter Flash game – first AS3 prototype, now we have two updates… the…
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A smart way to manage sleeping objects with Box2D
If you followed Box2D: tutorial for the absolute beginners, then you know you can put some object to “sleep” to improve performance by not simulating inactive bodies. This…
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The engine behind Splitter Flash game – first AS3 prototype
Some time ago I posted about the engine behind Splitter Flash game, the C code used to cut off and split objects with Box2D Now I received an…
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Box2D joints: Gear Joints
Here I am with some infos about Gear Joints. Gear joints can be used to create a sophisticated mechanical contraption you might want to use a gears. In…
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Flash Gaming Summit 2009
Flash Gaming Summit is a one day conference dedicated to fostering the growth and success of the Flash games community. It’s the first conference for Flash Games, and…
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Creating a sling with Box2D using joints
This is an example about the creation of a sling using joints and motors. Click the mouse to break the joint and release the bullet. Try to hit…
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Box2D breakout prototype
Porting Breakout/Arkanoid with Box2D seems to be an interesting challenge for developers. Some days ago I showed you Phyballs, now it’s time for Andre Vidal to show his…