Category: Flash
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Learn how to make a successful commercial Flash game – Globez fully commented source code released
Learn to make a Flash game from a real example played millions of times and able to earn more than $100/day
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Box2d destructible terrain demo using only geometry
Play with this demo of Box2D destructible terrain made with pure geometry - no bitmaps
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How to check if a polygon is completely inside another polygon
A quick and easy way to solve a very common problem: checking if a polygon is completely inside another polygon, also determining the overlapping ratio if not completely inside
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AS3 code snippet: draw a star and determine its area
A quick code snippet to generate random stars, with variable size, number of spikes and rotation
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Understanding polygon clipping and introducing PolygonClipper AS3 class
Polygon clipping is the way you perform operations on overlapping polygons: intersection, union, difference and xor. Let's do it with AS3
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How to create a leaderboard in your Flash game with Scoreoid
Adding a leaderboard in your Flash game couldn't be easier with Scoreoid, you don't even have to load any SDK
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Triangulation of polygons with holes: poly2tri class
Approacing Box2D destructible terrain: triangulation of polygons with holes using poly2tri class
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Introducing Scoreoid – showing best score on your Flash game
Do you want to keep track of the best score made in your Flash games without including any SDK? Look at Scoreoid!
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Easily make level design of physics games with Bisonkick
Bisonkick tool grows with more and more ways to improve your physics games level design. Have a look!
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PhysInjector game prototype translated in pure Box2D
The working physics game made in just 100 lines of code with PhysInjector has been translated to pure Box2D.
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PhysInjector game prototype in only 100 lines of code
Creating Box2D physics with PhysInjector is so easy I made a working physics game in just 100 lines of code. Have a look!
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Add Box2D physics to your projects in a snap with PhysInjector
PhysInjector allows you to add Box2D physics directly into your Display Objects. Let's see how does it work