Skip to the content

Emanuele Feronato
italian geek and PROgrammer

Check my
101 games challenge!
All about Flash

New tile based platform engine – part 10 – optimization, doors n’ keys

Here we are with some optimization, as well as a feature some people requested: doors and keys. Let’s start with the first optimization step. Optimization See how does the script at step 9 determine if a tile is walkable (player can pass through it): if ((top_right != 0 and top_right != 5 and top_right != … New tile based platform engine – part 10 – optimization, doors n’ keys

Talking about Platform game game, Actionscript 2, Flash and Game development.

Create a Flash game like Gold Miner – step 2

I received a lot of emails asking me to add left-right movement to my Gold Miner clone and requiring more information about manually placing the boulders. In order to add left-right movement, you need to check for left and right arrow keys and move the hook in the proper direction. Just remember you don’t have … Create a Flash game like Gold Miner – step 2

Talking about Gold Miner game, Actionscript 2, Flash and Game development.

Basic level editor for a tile based game

I am sharing with you a basic level editor made for the platform engine but easily adaptable to any tile based game made by Daniel Felipe Rodriguez Your recent set of tutorials about the platform engine inspired me so I decide to contribute to your cause, I made a really really basic level editor but … Basic level editor for a tile based game

Talking about Actionscript 3, Flash, Game development and Users contributions.

New tile based platform engine – part 9 – coins n’ spikes

You asked for coins and spikes, and here they are… As usual I had to define some rules… in this case spikes are deadly only when the player has both feet on it… later I will make a lava (or electric) tile that will kill the player even if he only has one foot on … New tile based platform engine – part 9 – coins n’ spikes

Talking about Platform game game, Actionscript 2, Flash and Game development.

New tile based platform engine – more theory

This post continues New tile based platform engine – theory behind the player and answers some questions made in these days. In this part I’ll explain how to determine collisions between the player and the walls. Once I know player position (easy to know thanks to _x and _y for AS2 or x and y … New tile based platform engine – more theory

Talking about Platform game game, Actionscript 2, Flash and Game development.

Create a Flash game like Gold Miner

Today I received an email from a reader asking me to make a tutorial of a game like Gold Miner. It’s a Flash demo of a downloadable game, and I think its gameplay is interesting enough to deserve a tutorial. The main actor in this game is the hook (in the original game, a claw). … Create a Flash game like Gold Miner

Talking about Gold Miner game, Actionscript 2, Flash and Game development.

New tile based platform engine – part 8 – patrols

Every platform game should have enemies. Every enemy has an artificial intelligence that makes it act in a smart or dumb way… and the patrol is the dumbest enemy. The patrol walk in a direction until he has ground under his feet and does not hit a wall. In this first version, the patrol does … New tile based platform engine – part 8 – patrols

Talking about Platform game game, Actionscript 2, Flash and Game development.

New tile based platform engine – part 7 – trampolines

After the AS3 translation of AS2 part 6, it’s time to introduce trampolines. Just like ladders, trampolines have their rules. Here they are: 1 – A trampoline does not act like a wall, so a player can walk through it just like a cloud 2 – A trampoline should never be placed over another trampoline … New tile based platform engine – part 7 – trampolines

Talking about Platform game game, Actionscript 2, Flash and Game development.

New tile based platform engine – AS3 version

First, I would like to say the engine is not finished as I have a lot of tile types to add. This is the AS3 version of part 6. I am fixing some glitches and preparing another post about the theory of platform games This is the code package { import flash.display.Sprite; import flash.ui.Mouse; import … New tile based platform engine – AS3 version

Talking about Platform game game, Actionscript 3, Flash and Game development.
Page 59 / 86FirstPrev...1020...585960...7080...NextLast

Social and related sites

  • Follow me on X
  • Follow me on Facebook
  • Play my games on itch.io
  • Get my courses on Gumroad
  • Support me on Kofi
During these years, I published 220 explained game prototypes, along with source code: 1+2=3, 100 rounds, 10000000, 2 Cars, 2048, A Blocky Christmas, A Jumping Block, A Life of Logic, Angry Birds, Angry Birds Space, Artillery, Astro-PANIC!, Avoider, Back to Square One, Ball Game, Ball vs Ball, Ball: Revamped, Balloon Invasion, BallPusher, Ballz, Bar Balance, Bejeweled, Biggification, Block it, Blockage, Bloons, Boids, Bombuzal, Boom Dots, Bouncing Ball, Bouncing Ball 2, Bouncy Light, BoxHead, Breakout, Bricks, Bubble Chaos, Bubbles 2, Card Game, Castle Ramble, Chronotron, Circle Chain, Circle Path, Circle Race, Circular endless runner, Cirplosion, CLOCKS - The Game, Color Hit, Color Jump, ColorFill, Columns, Concentration, Crossy Road, Crush the Castle, Cube Jump, CubesOut, Dash N Blast, Dashy Panda, Deflection, Diamond Digger Saga, Don't touch the spikes, Dots, Down The Mountain, Drag and Match, Draw Game, Drop Wizard, DROP'd, Dudeski, Dungeon Raid, Educational Game, Elasticity, Endless Runner, Erase Box, Eskiv, Farm Heroes Saga, Filler, Flappy Bird, Fling, Flipping Legend, Floaty Light, Fuse Ballz, GearTaker, Gem Sweeper, Globe, Goat Rider, Gold Miner, Grindstone, GuessNext, Helicopter, Hero Emblems, Hero Slide, Hexagonal Tiles, HookPod, Hop Hop Hop Underwater, Horizontal Endless Runner, Hundreds, Hungry Hero, Hurry it's Christmas, InkTd, Iromeku, Jet Set Willy, Jigsaw Game, Knife Hit, Knightfall, Legends of Runeterra, Lep's World, Line Rider, Lumines, Magick, MagOrMin, Mass Attack, Math Game, Maze, Meeblings, Memdot, Metro Siberia Underground, Mike Dangers, Mikey Hooks, Mini Archer, Nano War, Nodes, o:anquan, One Button Game, One Tap RPG, Ononmin, Pacco, Perfect Square!, Perfectionism, Phyballs, Pixel Purge, PixelField, Planet Revenge, Plants Vs Zombies, Platform, Platform game, Plus+Plus, Pocket Snap, Poker, Pool, Pop the Lock, Pop to Save, Poux, Pudi, Pumpkin Story, Puppet Bird, Pushori, Pyramids of Ra, qomp, Quick Switch, Racing, Radical, Rebuild Chile, Renju, Rise Above, Risky Road, Roguelike, Roly Poly, Run Around, Rush Hour, SameGame, SamePhysics, Security, Serious Scramblers, Shrink it, Sling, Slingy, Snowflakes, Sokoban, Space Checkers, Space is Key, Spellfall, Spinny Gun, Splitter, Spring Ninja, Sproing, Stabilize!, Stack, Stairs, Stick Hero, String Avoider, Stringy, Sudoku, Super Mario Bros, Surfingers, Survival Horror, Talesworth Adventure, Teeter Up, Tetris, The Impossible Line, The Moops - Combos of Joy, The Next Arrow, Threes, Tic Tac Toe, Timberman, Tiny Wings, Tipsy Tower, Toony, Totem Destroyer, Tower Defense, Trick Shot, Tunnelball, Turn, Turnellio, TwinSpin, Vampire Survivors, vvvvvv, Warp Shift, Watermelon Game, Way of an Idea, Whack a Creep, Wheel of Fortune, Where's my Water, Wish Upon a Star, Word Game, Wordle, Worms, Yanga, Yeah Bunny, Zhed, zNumbers, Zuma
© 2024 Emanuele Feronato
Manage Consent
To provide the best experiences, we use technologies like cookies to store and/or access device information. Consenting to these technologies will allow us to process data such as browsing behavior or unique IDs on this site. Not consenting or withdrawing consent, may adversely affect certain features and functions.
Functional Always active
The technical storage or access is strictly necessary for the legitimate purpose of enabling the use of a specific service explicitly requested by the subscriber or user, or for the sole purpose of carrying out the transmission of a communication over an electronic communications network.
Preferences
The technical storage or access is necessary for the legitimate purpose of storing preferences that are not requested by the subscriber or user.
Statistics
The technical storage or access that is used exclusively for statistical purposes. The technical storage or access that is used exclusively for anonymous statistical purposes. Without a subpoena, voluntary compliance on the part of your Internet Service Provider, or additional records from a third party, information stored or retrieved for this purpose alone cannot usually be used to identify you.
Marketing
The technical storage or access is required to create user profiles to send advertising, or to track the user on a website or across several websites for similar marketing purposes.
Manage options Manage services Manage {vendor_count} vendors Read more about these purposes
View preferences
{title} {title} {title}