Category: Game development
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Using BitmapData to manage a deck of cards – part 2
After a couple of days, the prototype for the management of a card deck is almost complete. Now I have a full game, you draw a card and…
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Using BitmapData to manage a deck of cards
December 28th update: 2nd part online I have already published a tutorial about BitmapData in the post Shuffle an image with BitmapData, but this time I want to…
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Most popular MochiAds games
Do you want to know how popular is your game compared to other MochiAds allowed games? Do you want to know how many game are hosted on MochiAds?…
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Designing the structure of a Flash game
One of the most interesting things about internet publishing is that you can receive feedback almost in real time. For this reason, it’s very important to read every…
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When Elasticity meets Bloons
Ok, so we have two games: Elasticity and Bloons. The first, is a game I talked about in Controlling a ball like in Flash Elasticity game tutorial, and…
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Tileball, the FIRST game made with my tile ball engine
I published Tileball, the FIRST (and I want you to notice the capitalized “FIRST”) game made with my tile ball engine. I learned so much in the making…
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Create a Flash ball game with visual from above tutorial part 3
January 16th update: 4th part released In the third part of this tutorial I am going to fix a minor bug and introduce three new tiles: info tile…
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Stack Flash game prototype
During the last days I received a lot of prototypes from different readers. One I want to mention is something called “a new idea in AS2” by Shival…
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Laser and Bubbles: a sponsored game starting from my tutorial
It’s always good to have what it’s called “case history” to proof what you’re doing is good. In my case, there is not better proof than a succesful…
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Shuffle an image with BitmapData – Part 3
My tribute (learn how I am calling a clone) to Split Personalities is growing fast and well, and after the first and second steps, now I have something…
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Flash ball vs ball game concept
This is a prototype sent me by Rory Kamminga. It’s an unfinished game where you control a blue ball with arrow keys. Your aim is to kick a…
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Experiment: monetizing a Flash game – Part 6
Multipart tutorial: available parts 1, 2, 3, 4, 5, 6, 7, 8, 9 The sixth part of the experiment comes with a milestone of Circle Chain game: it…