Category: Game development
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Play BarBalance, my latest game
I would like you to play BarBalance It’s a Box2D game made for the 60 seconds to fame contest built around Stabilize! concept. You can follow the various…
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Milestone: reached $100 with MochiAds
I am very happy to share this milestone with you! Yesterday I reached the $100 goal with MochiAds. It took me more than two years of game design…
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Triqui’s Picks #8
Plenty of interesting new games this week, let’s see them… Ninja Yin Yang: Bring a black and a white ninjas on the platforms with their signs at the…
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Triqui’s Picks #7
This week I only found 3 games I really enjoyed… maybe the best aones re yet to come since this is the last week to enter the 60…
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Flash Game Developers LinkedIn group and Come2Play Flash game competition
I received a shout from Barry White (do you remember GameJacket?) about an interesting tournament made by Flash Game Developers LinkedIn group and Come2Play with $8,000 in prizes.…
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Creation of a Flash Stabilize! clone using Box2D – part 5
Welcome to the 5th part. Today we’ll add some gameplay… in part 4 we managed collisions, now it’s time to add a one-minute timer (yes, this is a…
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Chronotron Flash game prototype
Do you remember Chronotron? It’s a puzzle platform which wants you to interact with past versions of yourself to solve levels. It’s a very original game, higly recommended…
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Creation of a Flash Stabilize! clone using Box2D – part 4
Here I am with the 4th part of this prototype. In part 3 we saw the “next” feature, this time we’ll trigger the collision among crates of the…
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Triqui’s Picks #6
Six great games for you to play this week: Valiance: The best game this week in my opinion… a platform game with jump, double jump, swords and gravity…
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Marketing influences game revenue three times more than high scores
Research by EEDAR has shown that a high marketing spend increases gross revenue three times more than high review scores. The perception that high scores are crucial to…
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HiRoads case study: building a community around a game
With the so-called “Web 2.0” and the “social network era”, just making a game and publishing it on various portals couldn’t be enough. Some days ago we saw…
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Creation of a Flash Facebook application using AMFPHP
Some days ago I showed you how to create a Flash Facebook application using the AS3 API. Now Yarden Refaeli from Rigel Games is sharing with us his…