Category: Game development
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Simulating a hook with Box2D
In a comment to Pumpkin Story prototype, a reader asked for a function to simulate a hook. This can be quite easily done in some steps. This first…
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Pumpkin Story prototype
This quick Pumpkin Story prototype is made merging and mixing these scripts: Drawing arcs with AS3 and Creation of a Flash artillery game using Box2D. If you notice,…
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AS3 level editor
Almost a year ago I blogged about a basic level editor for a tile based game, and now Philipp Zins from Germany show us his AS3 level editor-…
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Word Play contest prototype, four days to make something decent out of it
The final deadline for “Word Play” Flash Game Contest ran by MochiMedia is September 18 and if you did not submit any entry, here it is a prototype…
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Riot Games raises $8 Million in financing
Riot Games is an independent Los Angeles-based game developer and publisher active since 2006. At the moment the guys at Riot Games are developing League of Legends, a…
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Creation of a Flash artillery game using Box2D – part 2: removing bullets
This is the second part of Creation of a Flash artillery game using Box2D… one reader asked for a function to make blocks (bullets) disappear after 10 seconds…
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Creation of a Flash artillery game using Box2D
Small intro: having a plugin that allows readers to vote posts can help you understanding what do readers like. I saw readers liked a lot Create a flash…
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flixel for absolute beginners – part 2
In flixel for absolute beginners I showed you how to complile a flixel project with Flex Builder 3. I was ready to make an “hello world” but I…
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flixel for absolute beginners
flixel (with no uppercase) is Adam “Atomic” Saltsman free collection of Actionscript 3 files that helps organize, automate, and optimize Flash 2D raster based game development. You can…
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Simplify your Box2D projects with QuickBox2D
You know with Box2D you can make interesting games like Mazeroll, SamePhysics or Filler, but even if I published a Box2D tutorial for absolute beginners, everyday I am…
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AS3 isometric engine
Today I’m introducing you a project ran by Djibril Tavares. It’s an open source, multilevel and multiplayer tilebased isometric engine. This is the offical list of features: Isometric…
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TileSense: AS3 tile based platform engine
The name is still JohnnyCar (based on an old idea for a game), but Dylan Dalrymple plans to change it to TileSense as soon as possible. It’s a…