Category: Game development
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flixel for absolute beginners
flixel (with no uppercase) is Adam “Atomic” Saltsman free collection of Actionscript 3 files that helps organize, automate, and optimize Flash 2D raster based game development. You can…
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Simplify your Box2D projects with QuickBox2D
You know with Box2D you can make interesting games like Mazeroll, SamePhysics or Filler, but even if I published a Box2D tutorial for absolute beginners, everyday I am…
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AS3 isometric engine
Today I’m introducing you a project ran by Djibril Tavares. It’s an open source, multilevel and multiplayer tilebased isometric engine. This is the offical list of features: Isometric…
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TileSense: AS3 tile based platform engine
The name is still JohnnyCar (based on an old idea for a game), but Dylan Dalrymple plans to change it to TileSense as soon as possible. It’s a…
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Box2D platform engine alternative
Everybody should know Box2D is the best engine you can use to make a platform game. Rick Triqui, my latest game, was made with PlayCrafter that uses Box2D,…
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Basic Filler engine with Box2D – part 3
Here we are with the 3rd part… this time we’ll manage collision detection. I recommend to read step 1 and 2 before continuing. You should how to manage…
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Platform engine using Box2D – Step 3
In this third part of the platform engine, it’s time to make our hero jump. First, I suggest you to read parts 1 and 2 if you already…
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How to use an embedded text file in Flash
The opportunity to win up to $7000 with “Word Play” Flash Game Contest ends in 20 days, and I already showed you how to embed a text file…
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10 Ways to make a bad casual game
This is my personal adaptation of keynote presented at Casuality Europe by Jason Kapalka, co-founder and chief creative officer at PopCap Games during Casuality Amsterdam, on February 8,…
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Basic Filler engine with Box2D – part 2
Some time ago I published Basic Filler engine with Box2D – part 1, now it’s time to see the next step. I am going to add enemies, the…
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Platform engine using Box2D – Step 2
After publishing Platform engine using Box2D, my attempt to replicate the Rick Triqui‘s main character continues. Now you can move the guy with left and right arrows, aim…
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Trie Data Structure in Actionscript 3
This post is guest-blogged by Alex Schearer from anotherearlymorning.com, and it’s very interesting for anyone looking to enter the Word Play contest. It explains the use of Trie…