Category: Game development
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Halloween Couples
The first game of the second part of the experiment is Halloween Couples. It’s basically the sequel of Summer Couples with a different theme and an hexagonal environment.…
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Flash game creation tutorial – part 1 (with AS3 classes)
Old readers should remember Flash game creation tutorial – part 1… it’s an ond AS2 tutorial about the creation of a game like Ball Revamped and its sequels.…
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The experiment – one year later
On october 28th, 2007, exactly one year ago, I started an experiment about monetizing a Flash game and released a one-day game called Circle Chain. Since that day,…
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Platform game basics using Box2D
I wrote about Box2D Flash version about a year ago, then I published Playing with Box2DFlashAS3 and Create a Flash game like Totem Destroyer as examples covering what…
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New tile based platform engine – part 11 – slopes part b
As said in New tile based platform engine – part 11 – slopes part a, the game needed a fix for the jump from/on slope bug. In part…
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Developing hex map concept
Some months ago I released some tutorials about hexagonal tiles (and I developed an Halloween game based upon Hex maps creation and rollover and Finding adjacent cells in…
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New tile based platform engine – part 11 – slopes part a
You asked for it, I made it… ladies and gentlemen… SLOPES! (applause). I decided to split slopes in two parts, because they are a bit more difficult than…
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New tile based platform engine – AS3 version updated to step 10 PLUS scrolling
If you are looking for AS3 version of step 10, here it is… made by Robin vd Vleuten from the Netherlands with scrolling included! Hello Emanuele, I made…
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New tile based platform engine – part 10 – optimization, doors n’ keys
Here we are with some optimization, as well as a feature some people requested: doors and keys. Let’s start with the first optimization step. Optimization See how does…
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Create a Flash game like Gold Miner – step 2
I received a lot of emails asking me to add left-right movement to my Gold Miner clone and requiring more information about manually placing the boulders. In order…
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Basic level editor for a tile based game
I am sharing with you a basic level editor made for the platform engine but easily adaptable to any tile based game made by Daniel Felipe Rodriguez Your…
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New tile based platform engine – part 9 – coins n’ spikes
You asked for coins and spikes, and here they are… As usual I had to define some rules… in this case spikes are deadly only when the player…