Category: Game development
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New tile based platform engine – part 11 – slopes part b
As said in New tile based platform engine – part 11 – slopes part a, the game needed a fix for the jump from/on slope bug. In part…
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Developing hex map concept
Some months ago I released some tutorials about hexagonal tiles (and I developed an Halloween game based upon Hex maps creation and rollover and Finding adjacent cells in…
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New tile based platform engine – part 11 – slopes part a
You asked for it, I made it… ladies and gentlemen… SLOPES! (applause). I decided to split slopes in two parts, because they are a bit more difficult than…
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New tile based platform engine – AS3 version updated to step 10 PLUS scrolling
If you are looking for AS3 version of step 10, here it is… made by Robin vd Vleuten from the Netherlands with scrolling included! Hello Emanuele, I made…
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New tile based platform engine – part 10 – optimization, doors n’ keys
Here we are with some optimization, as well as a feature some people requested: doors and keys. Let’s start with the first optimization step. Optimization See how does…
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Create a Flash game like Gold Miner – step 2
I received a lot of emails asking me to add left-right movement to my Gold Miner clone and requiring more information about manually placing the boulders. In order…
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Basic level editor for a tile based game
I am sharing with you a basic level editor made for the platform engine but easily adaptable to any tile based game made by Daniel Felipe Rodriguez Your…
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New tile based platform engine – part 9 – coins n’ spikes
You asked for coins and spikes, and here they are… As usual I had to define some rules… in this case spikes are deadly only when the player…
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New tile based platform engine – more theory
This post continues New tile based platform engine – theory behind the player and answers some questions made in these days. In this part I’ll explain how to…
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Create a Flash game like Gold Miner
Today I received an email from a reader asking me to make a tutorial of a game like Gold Miner. It’s a Flash demo of a downloadable game,…
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New tile based platform engine – part 8 – patrols
Every platform game should have enemies. Every enemy has an artificial intelligence that makes it act in a smart or dumb way… and the patrol is the dumbest…
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New tile based platform engine – part 7 – trampolines
After the AS3 translation of AS2 part 6, it’s time to introduce trampolines. Just like ladders, trampolines have their rules. Here they are: 1 – A trampoline does…