Category: Game development
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Ten Million Plays Club membership
This is a great milestone for a game developer, in my opinion. My second Flash game, Christmas Couples, a game released almost a year ago, reached 10,000,000 views!…
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AS3 Flash game creation tutorial – part 4: score
In AS3 Flash game creation tutorial – part 3: walls I introduce some obstacles to kill the circle, now it’s time to make it earn some points when…
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How to ask for help: the Philippines example
Normally everyday I receive about 10 emails asking for help. They all seem to be made with a template, something like this: “hey this script does not work.…
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AS3 Flash game creation tutorial – part 3: walls
Welcome to the 3rd step of this tutorial. It’s time to cover walls, or whatever you may call some fixed, deadly obstacles. Continuing on the OOP lane, the…
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The engine behind Splitter Flash game
If you played Splitter in these days, you probably enjoyed the gameplay thanks to the knife cutting and slicing various objects in the game Obviously you can made…
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AS3 Flash game creation tutorial – part 2: coins
In the previous step I showed you how to create a simple “move-the-ball” game using AS3 classes. Now it’s time to introduce some more elements… some coins to…
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Halloween Couples
The first game of the second part of the experiment is Halloween Couples. It’s basically the sequel of Summer Couples with a different theme and an hexagonal environment.…
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Flash game creation tutorial – part 1 (with AS3 classes)
Old readers should remember Flash game creation tutorial – part 1… it’s an ond AS2 tutorial about the creation of a game like Ball Revamped and its sequels.…
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The experiment – one year later
On october 28th, 2007, exactly one year ago, I started an experiment about monetizing a Flash game and released a one-day game called Circle Chain. Since that day,…
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Platform game basics using Box2D
I wrote about Box2D Flash version about a year ago, then I published Playing with Box2DFlashAS3 and Create a Flash game like Totem Destroyer as examples covering what…
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New tile based platform engine – part 11 – slopes part b
As said in New tile based platform engine – part 11 – slopes part a, the game needed a fix for the jump from/on slope bug. In part…
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Developing hex map concept
Some months ago I released some tutorials about hexagonal tiles (and I developed an Halloween game based upon Hex maps creation and rollover and Finding adjacent cells in…