Category: Game development
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Understanding how Box2D manages collisions
Box2D is a great library because you don’t have to care for collisions, the library manages all by itself. But sometimes, specially in games, you may need to…
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Play Red Flowers
You are all invited to play my new game, Red Flowers It’s the classic “click and toggle” game, in this one you have to turn all gray flowers…
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Designing the structure of a Flash game – AS3 version
Abot a year ago I published Designing the structure of a Flash game with everything you needed to know to design the structure of a game. Now it’s…
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The magic of compound objects with Box2D
You can call it complex shapes, compound shapes, complex objects, compound objects or even poisoned underpants, but you all want to create complex “things” with Box2D. Despite the…
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Know your enemy: demographics of adult American gamers
« Over half of American adults play video games, and four out of five young adults play. Among adults, computers are the most popular gaming device, but among…
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Sudoku creator/solver with PHP
This is an old project for a class held in 2005. At that time, Sodoku game was very popular in Italy, and I saw quite a lot of…
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Perfect maze generation – tile based version – AS3
After publishing Perfect maze generation – tile based version written in Php, I got some emails asking for an AS3 version. Pedro Taranto made the AS3 porting in…
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Perfect maze generation – tile based version
You may wonder why I am publishing another maze script. The reason is simple: in Perfect maze generation with AS3 post and previous ones I just showed you…
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Learn AS3 by following this simple avoider game tutorial
The blogsphere is magic. When you start a blog, if you do a good job, some people inspired by you will start blogging, and probably inspire you. This…
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Perfect maze generation with AS3
I already talked about perfect mazes a couple of years ago with Step by step perfect maze generation with php and Perfect maze generation with Flash actionscript, but…
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Monetizing Flash games: analyzing failures
The web is full of successful stories about monetizing Flash games… you will find some of them in Casual Games, Hard Money or you can read about my…
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Platform engine variation with hangable tiles
This is another version of my platform engine made by Bryan Devlin introducing some graphics, a visual death and hangable roofs. Bryan spread out the code to follow…