Category: Game development
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Trying to solve a Sokoban level with brute force
Before you even think this script will solve a Sokoban level, I must warn you: this script won’t solve a sokoban level, it won’t even recognize whether a…
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Designing the structure of a Flash game – AS3 version – Part 3
The game structure is getting more and more complete… now, according to the comments to Designing the structure of a Flash game – AS3 version – Part 2,…
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SamePhysics – My first Box2D game
You are all invited to play SamePhysics, my first Box2D game. It’s a small milestone because it’s my first Box2D game. The game is the remake of SameGame,…
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Phyballs: when Arkanoid meets Box2D – Full source code
Box2D is getting more and more popular among developers, and I am proud to have the permission to publish the first source code for a complete Box2D game.…
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Designing the structure of a Flash game – AS3 version – Part 2
I added some new features to Designing the structure of a Flash game – AS3 version game template and wanted to share the result with you. Now the…
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In-game banner experiments: 10k views results
In my latest game, Red Flowers, I introduced a new way to show ads. At the bottom of the level-select screen, I am showing three ads. One linking…
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Sudoku creator/solver with AS3
At the beginning of this month I published the Sudoku creator/solver with PHP. Now, after a little hassle due to a strange way AS3 manages arrays (in my…
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10 most popular Flash games of 2008 (from a PROgrammer point of view)
Ten days ago CNN published an article about Mochi Network: 10 Most Popular Flash Games of 2008. Where normal people just see a list of funny games, a…
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Understanding how Box2D manages collisions
Box2D is a great library because you don’t have to care for collisions, the library manages all by itself. But sometimes, specially in games, you may need to…
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Play Red Flowers
You are all invited to play my new game, Red Flowers It’s the classic “click and toggle” game, in this one you have to turn all gray flowers…
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Designing the structure of a Flash game – AS3 version
Abot a year ago I published Designing the structure of a Flash game with everything you needed to know to design the structure of a game. Now it’s…
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The magic of compound objects with Box2D
You can call it complex shapes, compound shapes, complex objects, compound objects or even poisoned underpants, but you all want to create complex “things” with Box2D. Despite the…