Category: Monetize
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Top 40 Countries giving the best MochiAds CPM in 2009
As a new year begins, it’s time to recap what happened during previous year. During these days, I saw a lot of people publishing MochiAds‘s 2009 CPM. I…
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Placing ads before a game loads with jQuery
When you run a Flash game portal or a Flash game official site, you normally place ads everywhere hoping someone will notice it. Obviously the most interesting place…
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35+ game portals that can give your game at least 100K views
We all know when you released a game, submitting it to game portals is a very important task if you want your game to be popular. So the…
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Case study: Vadim Starygin’s total revenue from last two years
If Vadim Starygin does not sould familiar, then you’ll probably know this guy as Badim, the owner of Elite Games and the guy behind Elite Forces series. Badim…
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Interview with Nick Pearce, the guy behind Shrink it
Do you remember Shrink it? You should, because it’s a very popular game and because it inspired me to write Scaling objects with Box2D – part 1 and…
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Play BarBalance, my latest game
I would like you to play BarBalance It’s a Box2D game made for the 60 seconds to fame contest built around Stabilize! concept. You can follow the various…
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Milestone: reached $100 with MochiAds
I am very happy to share this milestone with you! Yesterday I reached the $100 goal with MochiAds. It took me more than two years of game design…
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Flash Game Developers LinkedIn group and Come2Play Flash game competition
I received a shout from Barry White (do you remember GameJacket?) about an interesting tournament made by Flash Game Developers LinkedIn group and Come2Play with $8,000 in prizes.…
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Marketing influences game revenue three times more than high scores
Research by EEDAR has shown that a high marketing spend increases gross revenue three times more than high review scores. The perception that high scores are crucial to…
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HiRoads case study: building a community around a game
With the so-called “Web 2.0” and the “social network era”, just making a game and publishing it on various portals couldn’t be enough. Some days ago we saw…
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Bomb Digger case study: releasing a game with extra features if played on the official site
How many games have you played around the web allowing you to play only the first levels unless you play them on the official site? I always wondered…
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60 Seconds to Fame Contest
Once upon a time there was Flash Game Friday It was a Flash Game contest held by Mochimedia, and the staff awarded one game a week a $100…