Category: Starling
-
String Avoider Starling prototype using Starling-Extension-Graphics library and Flash graphic API methods
Drawing in Starling has never been so much easy with Starling-Extension-Graphics library, look how you can use good old Flash graphic API methods to draw in Starling
-
Customize Box2D debug draw and make it run even on Starling mobile apps
Do you want to get the most out of your Box2D debug draw? Even on Starling iOS projects? Here is the guide!!
-
Detect swipe gestures with Flash and Starling: two examples
Are you making a mobile game with Starling? Here are two ways to handle swipes in your Starling projects
-
Managing multiple iOS resolutions with Starling – real world example – Part 2: iPhone 5 and iPad
Learn how to make your App runnin in full screen on ALL your iOS devices, iPhone 5 included, with a single Starling project
-
Managing multiple iOS resolutions with Starling – real world example
Learn how to manage different iOS screen resolutions using Starling, from the real world example of an actual game I am making
-
How to handle your Flash Starling animations using the Juggler
A practical example, taken from my upcoming game, of how you should use Flash Starling juggler to create tweens
-
How to properly optimize your Starling Flash projects
Some words about the optimization of your Starling Flash projects, useful when you plan to develop for mobile devices