Category: iOS
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Capacitor “Hello World” example: how to convert your web applications to native iOS applications
A detailed guide with 15 illustrated steps about porting your HTML web app to a native app for iOS devices using Capacitor.
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6 hyper casual game studios which can help to publish your next game on Apple App Store or Google Play
What to do once your hyper casual game is ready to hit the stores? Will you publish it on your own or try to find a publisher? Here is a list of six hyper casual game studios which can help to publish your next game on Apple App Store or Google Play
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6 HTML5 games you can easily build starting from the “2048” code using Phaser 3
From brain games to RPGs, here is a list of 6 HTML5 games you can easily build starting from the "2048" code using Phaser 3
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How to make your HTML5 game look nice on the iPhone X once you ported it with Cordova
A detailed guide to make your HTML5 games look nice even on the weird iPhone X screen, using Cordova.
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Thank you for being my reader in 2017 – Here a small recap of what happened on the blog this year
This year I published 18 game series tutorials explained in more than 100 posts. Thank you for being my reader and enjoy a small recap.
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“znumberz” HTML5 game now available on Apple App Store
"znumberz" , the math puzzle game with 4 game modes and infinite levels is finally available for your iOS devices, free with no ads.
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“Ladderz” HTML5 game now is available on iOS App Store too – get the game and the source code
Phaser HTML5 game "Ladderz" also available for iOS thanks to Cocoon.io – Play it on your iPhone/iPad
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HTML5 to native Apple App Store / Android Google Play in one click with Cocoon.io
I made a test-fly with Cocoon.io cloud compiler, used it to publish HTML5 games for native iOS and Android stores in a couple of minutes
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FGL Enhance keeps growing and including new services – Include ads and third party services in your mobile games with no code
FGL Enhance is the only service which allows you to add to your mobile apps ads, analytics, crash reporting and more without writing a line of code
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FGL closes the popular Flash Marketplace and focuses on mobile monetization paying you $50 for each game you enhance
After closing Flash Marketplace, FGL will pay you $50 for each game you'll publish using their Enhance service
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How to use FGL Enhance to quickly monetize your mobile games without even changing a line of code
Testing FGL Enhance. You won't find an easier way to monetize your mobile game.
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FGL Enhance goes 2.0 with a lot of new features
With Enhance 2.0 you can easily monetize your mobile games with full iOS and Android support